Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add godot-fun/godot-framework --skill storyboard-av-mixgit clone --depth 1 https://github.com/godot-fun/godot-frameworkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/godot-fun/godot-framework/storyboard-av-mix)<a href="https://agentmods.dev/skills/godot-fun/godot-framework/storyboard-av-mix"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/storyboard-av-mix/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/godot-fun/godot-framework/storyboard-av-mix"><img src="https://agentmods.dev/badge/skills/godot-fun/godot-framework/storyboard-av-mix.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00103 | $0.01216 |
| Opus 5 | $0.00051 | $0.00608 |
| Sonnet 5 | $0.00021 | $0.00243 |
| Haiku 4.5 | $0.00010 | $0.00122 |
Grade A, and why
storyboard-av-mix scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 114 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Storyboard AV Mix
Take a work directory with per-shot video and bilingual VO. For each shot, retime the video to the full VO duration (audio master), drop original video audio, mux, and write language-specific folders.
| Input | Path |
|---|---|
| Shot video | <root>/Video/<shot-id>.* |
| Chinese VO | <root>/Chinese/<shot-id>.* |
| English VO | <root>/English/<shot-id>.* |
| Output | Path |
|---|---|
| Chinese mux | <root>/Video-Chinese/<shot-id>.<video-ext> |
| English mux | <root>/Video-English/<shot-id>.<video-ext> |
Rules
When this skill applies, read and follow skill-dependency-manager �?run scripts as documented, install missing tools into .dependency/.
- VO timing is immutable. Never stretch, shrink, pad, trim, or
atempothe voice-over. Duration of the VO file is the master clock. - Video serves audio. Only change video duration (FFmpeg
setpts) so it equals that shot’s VO length, then mux. - Drop all audio from the source video; replace with the VO track. Prefer
-c:a copy; if the container cannot hold the VO codec (e.g. WAV→MP4), encode AAC without changing length. - Do not downgrade video.
setptsrequires a re-encode, but match the source: codec family (H.265 Main10 when source is 10-bit HEVC),pix_fmt, bitrate, color tags, and HDR side data (mastering display / MaxCLL). Copy container + video-stream metadata from the source clip. - Match shots by filename stem (
01.mp4�?01.wav). - Batch only via
.ai/storyboard-av-mix/mix.py�?do not hand-write FFmpeg mux/retime commands. - Never overwrite inputs under
Video/,Chinese/, orEnglish/.
Quick Start
From project root:
.dependency/python/python .ai/storyboard-av-mix/mix.py path/to/<root>
Single language:
.dependency/python/python .ai/storyboard-av-mix/mix.py path/to/<root> --lang chinese
Per shot / language the script:
- Probes VO duration (source of truth) and video duration
- Applies
setpts=PTS*(vo_dur/video_dur)�?stretch or compress video only (plus short freeze-tail so video �?VO) - Muxes with
-shortestso container duration == VO duration - Writes
<root>/Video-Chinese|orVideo-English//<shot-id>.<same-ext>
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 114 lines · 103 tokens per session scan A 0ae04a99d7f6
storyboard-av-mix is a skill published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 12d ago), licensed MIT. It adds 103 tokens to every session and 1,216 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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