Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gongyijie85/dsh-ecc --skill motion-uigit clone --depth 1 https://github.com/gongyijie85/dsh-eccWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gongyijie85/dsh-ecc/motion-ui)<a href="https://agentmods.dev/skills/gongyijie85/dsh-ecc/motion-ui"><img src="https://agentmods.dev/badge/skills/gongyijie85/dsh-ecc/motion-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gongyijie85/dsh-ecc/motion-ui"><img src="https://agentmods.dev/badge/skills/gongyijie85/dsh-ecc/motion-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.03512 |
| Opus 5.5 | $0.00010 | $0.01405 |
| Sonnet 5.5 | $0.00005 | $0.00702 |
| Haiku 4.5 | $0.00003 | $0.00351 |
Grade A, and why
motion-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to motion-ui — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 577 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion System v4.2
Production-ready UI motion system for React / Next.js.
Focused on performance, accessibility, and usability — not decoration.
When to Use
Use this motion system when motion:
- Guides attention (e.g., onboarding, key actions)
- Communicates state (loading, success, error, transitions)
- Preserves spatial continuity (layout changes, navigation)
Appropriate Scenarios
- Interactive components (buttons, modals, menus)
- State transitions (loading → loaded, open → closed)
- Navigation and layout continuity (shared elements, crossfade)
Considerations
- Accessibility: Always support reduced motion
- Device adaptation: Adjust for low-end devices
- Performance trade-offs: Prefer responsiveness over visual smoothness
Avoid Using Motion When
- It is purely decorative
- It reduces usability or clarity
- It impacts performance negatively
How It Works
Core Principle
Motion must:
- Guide attention
- Communicate state
- Preserve spatial continuity
If it does none → remove it.
Installation
npm install motion
Version
motion/react- default for current Motion for React projects (package:motion)framer-motion- legacy import path for projects that still depend on Framer Motion
Do not mix. Mixing causes conflicting internal schedulers and broken AnimatePresence contexts — components from one package will not coordinate exit animations with components from the other.
To check which version your project uses:
cat package.json | grep -E '"motion"|"framer-motion"'
Always import from one source consistently:
// Correct (modern)
import { motion, AnimatePresence } from "motion/react"
// Correct (legacy)
import { motion, AnimatePresence } from "framer-motion"
// Never mix both in the same project
Motion Tokens
// motionTokens.ts
export const motionTokens = {
duration: {
fast: 0.18,
normal: 0.35,
slow: 0.6
},
// Use these as the `ease` value inside a `transition` object:
// transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
easing: {
smooth: [0.22, 1, 0.36, 1] as [number, number, number, number],
sharp: [0.4, 0, 0.2, 1] as [number, number, number, number]
},
distance: {
sm: 8,
md: 16,
lg: 24
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 577 lines · 25 tokens per session scan A 0c43aa186d64
motion-ui is a skill published in the GitHub repository gongyijie85/dsh-ecc (9 stars, last pushed 1mo ago), licensed MIT. It adds 25 tokens to every session and 3,512 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to motion-ui, differing in 0 lines, and is treated as a copy.
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