agentos-ui-ux

agentos-ui-ux is a skill for Codex from SapienXai/AgentOS. It costs 62 tokens per session (3,480 once invoked), scanned A, original, MIT.

A design and implementation guide for AgentOS operator interfaces, including React and Tailwind pages. AgentOS is a control layer for OpenClaw that shows runtime state, ownership, failures, recovery, and next actions.

In plain words
What is it for?
Use it for UI and UX work on cards, dialogs, navigation, forms, themes, mobile layouts, and loading, empty, and error states.
Why use it?
It helps keep operational screens consistent, readable, and honest about which actions and states are actually available.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions AGENTS.md; mentions Codex; built for openclaw.

Good fit Use it for UI and UX work on cards, dialogs, navigation, forms, themes, mobile layouts, and loading, empty, and error states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sapienxai/agentos/agentos-ui-ux
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SapienXai/AgentOS --skill agentos-ui-ux
Clone the repo
git clone --depth 1 https://github.com/SapienXai/AgentOS

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for agentos-ui-ux

README.md
[![agentmods](https://agentmods.dev/badge/skills/sapienxai/agentos/agentos-ui-ux/github.svg)](https://agentmods.dev/skills/sapienxai/agentos/agentos-ui-ux)
Your own site
<a href="https://agentmods.dev/skills/sapienxai/agentos/agentos-ui-ux"><img src="https://agentmods.dev/badge/skills/sapienxai/agentos/agentos-ui-ux/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for agentos-ui-ux

Your own site · 80×15
<a href="https://agentmods.dev/skills/sapienxai/agentos/agentos-ui-ux"><img src="https://agentmods.dev/badge/skills/sapienxai/agentos/agentos-ui-ux.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,480 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Anti-Refusal · line 180
    Skill instructs the agent to omit warnings, disclaimers, or ethical commentary. Stripping safety caveats hides risk from the user and is a common jailbreak preamble.
    Fix: Remove instructions that suppress warnings, disclaimers, or ethical commentary. Let the agent surface safety-relevant caveats to the user.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.03480
Opus 5 $0.00031 $0.01740
Sonnet 5 $0.00012 $0.00696
Haiku 4.5 $0.00006 $0.00348

Measured 5d ago against content hash 0d04935bcca9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

agentos-ui-ux scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/agentos-ui-ux/SKILL.md · 245 lines

How it starts

The opening of the file, as written. The whole thing — 245 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AgentOS UI and UX

Build calm, dense, trustworthy operator surfaces. AgentOS is the human control layer over OpenClaw: the UI must make real runtime state, ownership, failures, recovery, and next actions immediately understandable.

Start with the existing system

  1. Read AGENTS.md and docs/agentos-codex-skill.md.
  2. Inspect the target surface and related components before designing anything new.
  3. Reuse components/ui/*, cn, existing badges, buttons, dialogs, inputs, and mission-control patterns.
  4. For dialog architecture, inspect components/mission-control/mission-control-dialog-shell.tsx first. It is the canonical bounded-desktop/full-screen-mobile shell; inspect components/mission-control/context-engine-dialog.tsx as a theme-aware example implementation and intentional multi-pane exception.
  5. Keep all UI copy in English. Use real data and real actions; never add decorative controls that imply unavailable functionality.

Design-System-First Decision Gate

Every meaningful AgentOS UI change must follow this order:

  1. Identify the operator outcome and workflow.
  2. Inspect the existing product surface and its closest neighboring flows.
  3. Inspect existing interaction patterns and state/recovery behavior.
  4. Inspect existing layout patterns and responsive behavior.
  5. Inspect shared primitives in components/ui/*.
  6. Inspect global and product-surface semantic tokens.
  7. Reuse or extend the closest canonical pattern.
  8. Create a new visual primitive only when the requirement cannot be represented correctly by the existing system, and record why.

Never design a new visual system directly from a feature requirement. First derive the UI from the existing AgentOS design system, interaction patterns, semantic tokens, and product-surface architecture. A new feature does not justify a new visual language. When a shared pattern is inadequate, improve that pattern instead of creating a disconnected one-off implementation.

For a significant change, complete the lightweight AgentOS UI Decision record below before implementation. Tiny copy, spacing, or local bug fixes do not need a separate record.

Read the full file on GitHub · 245 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +156 lines 0d04935bcca9
  2. 10d ago First seen · 89 lines · 62 tokens per session scan A 358defc807db

Subscribe to this mod's changes

agentos-ui-ux is a skill published in the GitHub repository SapienXai/AgentOS (100 stars, last pushed today), licensed MIT. It adds 62 tokens to every session and 3,480 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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