Open Agents is an open-source reference application for running background coding agents through a web interface, durable workflows, isolated Vercel sandboxes, and GitHub integration. Developers fork and adapt it to let agents make code changes without keeping a local computer running. The catalogue entries provide skills, agents, and instructions for its workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vercel-labs/open-agents --skill web-animation-designgit clone --depth 1 https://github.com/vercel-labs/open-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vercel-labs/open-agents/web-animation-design)<a href="https://agentmods.dev/skills/vercel-labs/open-agents/web-animation-design"><img src="https://agentmods.dev/badge/skills/vercel-labs/open-agents/web-animation-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vercel-labs/open-agents/web-animation-design"><img src="https://agentmods.dev/badge/skills/vercel-labs/open-agents/web-animation-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00177 | $0.02596 |
| Opus 5 | $0.00088 | $0.01298 |
| Sonnet 5 | $0.00035 | $0.00519 |
| Haiku 4.5 | $0.00018 | $0.00260 |
Grade A, and why
web-animation-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 337 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web Animation Design
A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.
Initial Response
When this skill is first invoked without a specific question, respond only with:
I'm ready to help you with animations based on Emil Kowalski's animations.dev course.
Do not provide any other information until the user asks a question.
Review Format (Required)
When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:
| Before | After |
|---|---|
transform: scale(0) |
transform: scale(0.95) |
animation: fadeIn 400ms ease-in |
animation: fadeIn 200ms ease-out |
| No reduced motion support | @media (prefers-reduced-motion: reduce) {...} |
Wrong format (never do this):
Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms
Correct format: A single markdown table with | Before | After | columns, one row per issue.
Quick Start
Every animation decision starts with these questions:
- Is this element entering or exiting? → Use
ease-out - Is an on-screen element moving? → Use
ease-in-out - Is this a hover/color transition? → Use
ease - Will users see this 100+ times daily? → Don't animate it
The Easing Blueprint
ease-out (Most Common)
Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.
/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 337 lines · 177 tokens per session scan A dfcfd66edc4b
web-animation-design is a skill published in the GitHub repository vercel-labs/open-agents (5,807 stars, last pushed 10d ago), licensed MIT. It adds 177 tokens to every session and 2,596 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
agentos-ui-ux
Design, review, or implement AgentOS UI and UX work using the project’s operator-console visual system. Use for React/Tailwind pages, cards, dialogs, mobile layouts, theme work, navigation, forms, empty/loading/error states, and UI consistency reviews in AgentOS.
frontend-design
Create distinctive, production-grade frontend interfaces.
responsive-design-advisor
Design responsive layouts with breakpoints, mobile-first approach, and flexible grids. Use when creating responsive designs, implementing breakpoints, or optimizing for multiple screen sizes.
aidd-ui
Design beautiful and friendly user interfaces and experiences. Use when building UI components, styling, animations, accessibility, responsive design, or working with design systems.
uiux-ui-ux-pro-max
Skill "uiux-ui-ux-pro-max" from KornLabs/truss, covering ui/ux pro max - design intelligence, when to apply, rule categories by priority, running the search tool and workflow.
uiux-ui-styling
Skill "uiux-ui-styling" from KornLabs/truss, covering ui styling skill, reference, when to use this skill, core stack and component layer: shadcn/ui.