web-animation-design

web-animation-design is a skill for Claude Code, Codex from vercel-labs/open-agents. It costs 177 tokens per session (2,596 once invoked), scanned A, original, MIT.

A guide for designing and implementing web animations that feel natural and have a clear purpose. It covers choices such as easing, timing, duration, springs, transitions, performance, and reduced-motion support.

In plain words
What is it for?
Use it when building or reviewing animated web interfaces, including transitions and motion effects.
Why use it?
It helps avoid motion that feels abrupt, slow, distracting, or inaccessible. It provides a consistent way to review animation decisions.

Skill for Claude CodeCodex ✓ vendor

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when building or reviewing animated web interfaces, including transitions and motion effects.

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Install with agentmods
npx agentmods add skills/vercel-labs/open-agents/web-animation-design
About the project

Open Agents is an open-source reference application for running background coding agents through a web interface, durable workflows, isolated Vercel sandboxes, and GitHub integration. Developers fork and adapt it to let agents make code changes without keeping a local computer running. The catalogue entries provide skills, agents, and instructions for its workflow.

vercel-labs/open-agents · 5,807 stars · on GitHub · open-agents.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vercel-labs/open-agents --skill web-animation-design
Clone the repo
git clone --depth 1 https://github.com/vercel-labs/open-agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-animation-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/vercel-labs/open-agents/web-animation-design/github.svg)](https://agentmods.dev/skills/vercel-labs/open-agents/web-animation-design)
Your own site
<a href="https://agentmods.dev/skills/vercel-labs/open-agents/web-animation-design"><img src="https://agentmods.dev/badge/skills/vercel-labs/open-agents/web-animation-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for web-animation-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/vercel-labs/open-agents/web-animation-design"><img src="https://agentmods.dev/badge/skills/vercel-labs/open-agents/web-animation-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 177 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Apr 2026
  • Snyk pass 23 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00177 $0.02596
Opus 5 $0.00088 $0.01298
Sonnet 5 $0.00035 $0.00519
Haiku 4.5 $0.00018 $0.00260

Measured 8d ago against content hash dfcfd66edc4b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

web-animation-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/web-animation-design/SKILL.md · 337 lines

How it starts

The opening of the file, as written. The whole thing — 337 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Animation Design

A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you with animations based on Emil Kowalski's animations.dev course.

Do not provide any other information until the user asks a question.

Review Format (Required)

When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

Before After
transform: scale(0) transform: scale(0.95)
animation: fadeIn 400ms ease-in animation: fadeIn 200ms ease-out
No reduced motion support @media (prefers-reduced-motion: reduce) {...}

Wrong format (never do this):

Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms

Correct format: A single markdown table with | Before | After | columns, one row per issue.

Quick Start

Every animation decision starts with these questions:

  1. Is this element entering or exiting? → Use ease-out
  2. Is an on-screen element moving? → Use ease-in-out
  3. Is this a hover/color transition? → Use ease
  4. Will users see this 100+ times daily? → Don't animate it

The Easing Blueprint

ease-out (Most Common)

Use for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.

/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);

Read the full file on GitHub · 337 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 337 lines · 177 tokens per session scan A dfcfd66edc4b

Subscribe to this mod's changes

web-animation-design is a skill published in the GitHub repository vercel-labs/open-agents (5,807 stars, last pushed 10d ago), licensed MIT. It adds 177 tokens to every session and 2,596 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.