Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add googlicius/obsidian-steward --skill interactive-widgetgit clone --depth 1 https://github.com/googlicius/obsidian-stewardWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/googlicius/obsidian-steward/interactive-widget)<a href="https://agentmods.dev/skills/googlicius/obsidian-steward/interactive-widget"><img src="https://agentmods.dev/badge/skills/googlicius/obsidian-steward/interactive-widget.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 6 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Prompt Injection · line 35 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
- medium Prompt Injection · line 94 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
- medium Prompt Injection · line 106 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
- medium Prompt Injection · line 108 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
- medium Prompt Injection · line 111 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
- medium Prompt Injection · line 115 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.02315 |
| Opus 5 | $0.00018 | $0.01157 |
| Sonnet 5 | $0.00007 | $0.00463 |
| Haiku 4.5 | $0.00004 | $0.00231 |
Grade A, and why
interactive-widget scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Interactive Widget Skill
Use this skill after the stateful-widget skill when a widget should accept model turns (play vs AI, multi-model games, turn-ordered interaction).
When to use
- User wants turn-ordered interaction with one or more model actors.
- The widget already persists state (
getState/setState) — see stateful-widget first. - You need host-dispatchable actions (
registerAction) documented inWidget.md.
Skip for static widgets, user-only interactivity with no model turns, or SVG code mode.
Prerequisite workflow
- Read stateful-widget →
show_widget+ working project withsetState. - Then use this skill →
registerActioninmain.js(keep it last when split) + YAML fences inWidget.md.
Exposed actions (main.js)
Extract shared logic into action functions. User clicks and host dispatch call the same function. Register only actions models may invoke — not UI-only handlers (reset, local toggles).
| API | Description |
|---|---|
window.stw.registerAction(name, fn) |
Expose an action the host can dispatch into the iframe. name must match a key under actions in Widget.md. |
Handler return { ok: false, error } |
Invalid move; host surfaces error to the caller. |
Handler return { ok: true, state? } |
Success; persist game state with setState inside the handler. |
Rules:
fnreceivesparamsvalidated against the action'sparamsspec inWidget.md.- User event handlers should call the same function the host will dispatch.
- Do not
registerActionfor reset/restart — use a local button orwindow.stw.startNewSession()for "Play again".
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 241 lines · 37 tokens per session scan A df3425e4a569
interactive-widget is a skill published in the GitHub repository googlicius/obsidian-steward (86 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 2,315 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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