generate-animations

generate-animations is a skill for Claude Code, Codex from gowtham012/Claude-plugins. It costs 34 tokens per session (288 once invoked), scanned A, original, MIT.

A tool that recreates animated scenes from a video as CSS keyframes or Framer Motion code. CSS keyframes and Framer Motion are ways to describe how interface elements move or change over time.

In plain words
What is it for?
Use it to generate copy-ready animations for changes in opacity, position, size, color, or transforms in CSS or Framer Motion.
Why use it?
It removes the need to manually measure animation states, timing, and easing from a recording.

Skill for Claude CodeCodex

Part of the video-insight plugin — 17 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/gowtham012/claude-plugins/generate-animations
Any agent
npx skills add gowtham012/Claude-plugins --skill generate-animations
Clone the repo
git clone --depth 1 https://github.com/gowtham012/Claude-plugins

Made for: Claude Code, Codex.

Or install video-insight, the plugin that ships this one along with the rest of its 17 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate-animations

README.md
[![agentmods](https://agentmods.dev/badge/skills/gowtham012/claude-plugins/generate-animations.svg)](https://agentmods.dev/skills/gowtham012/claude-plugins/generate-animations)
Your own site
<a href="https://agentmods.dev/skills/gowtham012/claude-plugins/generate-animations"><img src="https://agentmods.dev/badge/skills/gowtham012/claude-plugins/generate-animations.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 288 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00034 $0.00288
Opus 5 $0.00017 $0.00144
Sonnet 5 $0.00007 $0.00058
Haiku 4.5 $0.00003 $0.00029

Measured 5d ago against content hash 567168156cb8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

generate-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

video-insight/skills/generate-animations/SKILL.md · 27 lines

What it actually says

Generate animation code from video: $ARGUMENTS

Arguments:

  • $0 = video_path (required)
  • $1 = framework: css or framer-motion (default: css)

Steps

  1. Call MCP tool mcp__video-insight__generate_animations with video_path = $0, framework = $1 (default css).
  2. For each high-motion scene, read all burst frame images in order:
    • burst_frame_paths[0] = animation start state
    • burst_frame_paths[-1] = animation end state
    • Intermediate frames = easing curve snapshots
    • frame_interval_ms = timing between stops
    • duration_seconds = total animation duration
  3. Identify what property is animating (opacity, transform, color, size, position).
  4. Write one animation block per scene using exact values from the frames.
  5. Output complete, copy-paste-ready code.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 27 lines · 34 tokens per session scan A 567168156cb8

Subscribe to this mod's changes

generate-animations is a skill published in the GitHub repository gowtham012/Claude-plugins (5 stars, last pushed 5mo ago), licensed MIT. It adds 34 tokens to every session and 288 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.