Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add graniet/kheish --skill audiocraftgit clone --depth 1 https://github.com/graniet/kheishWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/graniet/kheish/audiocraft)<a href="https://agentmods.dev/skills/graniet/kheish/audiocraft"><img src="https://agentmods.dev/badge/skills/graniet/kheish/audiocraft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/graniet/kheish/audiocraft"><img src="https://agentmods.dev/badge/skills/graniet/kheish/audiocraft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00046 | $0.03896 |
| Opus 5 | $0.00023 | $0.01948 |
| Sonnet 5 | $0.00009 | $0.00779 |
| Haiku 4.5 | $0.00005 | $0.00390 |
Grade A, and why
audiocraft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
80% identical to audiocraft-audio-generation — 37 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 589 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Kheish Compatibility
This skill is repo-local and stays inactive until explicitly activated.
When the original instructions refer to legacy tool names, use these Kheish mappings:
terminal=>bashweb_extract=>web_fetch, plusweb_searchwhen discovery is neededsearch_files=>grep_searchandglob_searchbrowser_*tools require a browser-capable surfaced tool or MCP; if none is available, use the closest available surface and say so explicitly
When the instructions mention local helper files, resolve them from ${KHEISH_SKILL_DIR}.
AudioCraft: Audio Generation
Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.
When to use AudioCraft
Use AudioCraft when:
- Need to generate music from text descriptions
- Creating sound effects and environmental audio
- Building music generation applications
- Need melody-conditioned music generation
- Want stereo audio output
- Require controllable music generation with style transfer
Key features:
- MusicGen: Text-to-music generation with melody conditioning
- AudioGen: Text-to-sound effects generation
- EnCodec: High-fidelity neural audio codec
- Multiple model sizes: Small (300M) to Large (3.3B)
- Stereo support: Full stereo audio generation
- Style conditioning: MusicGen-Style for reference-based generation
Use alternatives instead:
- Stable Audio: For longer commercial music generation
- Bark: For text-to-speech with music/sound effects
- Riffusion: For spectogram-based music generation
- OpenAI Jukebox: For raw audio generation with lyrics
Quick start
Installation
# From PyPI
pip install audiocraft
# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git
# Or use HuggingFace Transformers
pip install transformers torch torchaudio
Basic text-to-music (AudioCraft)
import torchaudio
from audiocraft.models import MusicGen
# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')
# Set generation parameters
model.set_generation_params(
duration=8, # seconds
top_k=250,
temperature=1.0
)
# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)
# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 589 lines · 46 tokens per session scan A c95872511e9a
audiocraft is a skill published in the GitHub repository graniet/kheish (227 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 46 tokens to every session and 3,896 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 80% identical to audiocraft-audio-generation, differing in 37 lines, and is treated as a copy.
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