Claude Code Templates is a command-line tool and catalogue for configuring Anthropic’s Claude Code with agents, commands, settings, hooks, integrations, skills, and project templates. Developers use it to browse and install reusable components for their coding workflows. The catalogue includes many of these Claude Code components.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add davila7/claude-code-templates --skill multimodal-audiocraftgit clone --depth 1 https://github.com/davila7/claude-code-templatesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/davila7/claude-code-templates/multimodal-audiocraft)<a href="https://agentmods.dev/skills/davila7/claude-code-templates/multimodal-audiocraft"><img src="https://agentmods.dev/badge/skills/davila7/claude-code-templates/multimodal-audiocraft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/davila7/claude-code-templates/multimodal-audiocraft"><img src="https://agentmods.dev/badge/skills/davila7/claude-code-templates/multimodal-audiocraft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high YARA Match · line 48 YARA rule matched a known malware signature (reverse shell, backdoor, ransomware, C2 framework, or info stealer).Fix: Remove the malware payload or compromised file entirely. Investigate how it entered the skill and audit all other artifacts for additional indicators of compromise.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.03758 |
| Opus 5 | $0.00027 | $0.01879 |
| Sonnet 5 | $0.00011 | $0.00752 |
| Haiku 4.5 | $0.00005 | $0.00376 |
Grade A, and why
audiocraft-audio-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
86% identical to audiocraft-audio-generation — 11 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 565 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AudioCraft: Audio Generation
Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.
When to use AudioCraft
Use AudioCraft when:
- Need to generate music from text descriptions
- Creating sound effects and environmental audio
- Building music generation applications
- Need melody-conditioned music generation
- Want stereo audio output
- Require controllable music generation with style transfer
Key features:
- MusicGen: Text-to-music generation with melody conditioning
- AudioGen: Text-to-sound effects generation
- EnCodec: High-fidelity neural audio codec
- Multiple model sizes: Small (300M) to Large (3.3B)
- Stereo support: Full stereo audio generation
- Style conditioning: MusicGen-Style for reference-based generation
Use alternatives instead:
- Stable Audio: For longer commercial music generation
- Bark: For text-to-speech with music/sound effects
- Riffusion: For spectogram-based music generation
- OpenAI Jukebox: For raw audio generation with lyrics
Quick start
Installation
# From PyPI
pip install audiocraft
# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git
# Or use HuggingFace Transformers
pip install transformers torch torchaudio
Basic text-to-music (AudioCraft)
import torchaudio
from audiocraft.models import MusicGen
# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')
# Set generation parameters
model.set_generation_params(
duration=8, # seconds
top_k=250,
temperature=1.0
)
# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)
# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
Using HuggingFace Transformers
from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy
# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")
# Generate music
inputs = processor(
text=["80s pop track with bassy drums and synth"],
padding=True,
return_tensors="pt"
).to("cuda")
audio_values = model.generate(
**inputs,
do_sample=True,
guidance_scale=3,
max_new_tokens=256
)
# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 565 lines · 54 tokens per session scan A 3f9efaebd733
audiocraft-audio-generation is a skill published in the GitHub repository davila7/claude-code-templates (30,566 stars, last pushed yesterday), licensed MIT. It adds 54 tokens to every session and 3,758 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to audiocraft-audio-generation, differing in 11 lines, and is treated as a copy.
Other skills, from other repositories
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
research-audiocraft
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform me...
audiocraft-audio-generation
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.