audiocraft-audio-generation

audiocraft-audio-generation is a skill for Claude Code from liortesta/ClawdAgent. It costs 54 tokens per session (3,758 once invoked), scanned A, a copy of audiocraft-audio-generation, Apache-2.0.

A PyTorch library that creates music and sound effects from text, and can also guide music generation with a melody.

In plain words
What is it for?
It is for text-to-music tools, generated sound effects, melody-conditioned music, and stereo audio generation.
Why use it?
It gives applications a way to produce audio from descriptions instead of requiring every track or sound effect to be recorded manually.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for text-to-music tools, generated sound effects, melody-conditioned music, and stereo audio generation.

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Install with agentmods
npx agentmods add skills/liortesta/clawdagent/audiocraft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add liortesta/ClawdAgent --skill audiocraft
Clone the repo
git clone --depth 1 https://github.com/liortesta/ClawdAgent

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audiocraft-audio-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/liortesta/clawdagent/audiocraft/github.svg)](https://agentmods.dev/skills/liortesta/clawdagent/audiocraft)
Your own site
<a href="https://agentmods.dev/skills/liortesta/clawdagent/audiocraft"><img src="https://agentmods.dev/badge/skills/liortesta/clawdagent/audiocraft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audiocraft-audio-generation

Your own site · 80×15
<a href="https://agentmods.dev/skills/liortesta/clawdagent/audiocraft"><img src="https://agentmods.dev/badge/skills/liortesta/clawdagent/audiocraft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,758 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.03758
Opus 5 $0.00027 $0.01879
Sonnet 5 $0.00011 $0.00752
Haiku 4.5 $0.00005 $0.00376

Measured 5d ago against content hash 3f9efaebd733, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

audiocraft-audio-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to audiocraft-audio-generation — 11 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/18-multimodal/audiocraft/SKILL.md · 565 lines

How it starts

The opening of the file, as written. The whole thing — 565 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AudioCraft: Audio Generation

Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.

When to use AudioCraft

Use AudioCraft when:

  • Need to generate music from text descriptions
  • Creating sound effects and environmental audio
  • Building music generation applications
  • Need melody-conditioned music generation
  • Want stereo audio output
  • Require controllable music generation with style transfer

Key features:

  • MusicGen: Text-to-music generation with melody conditioning
  • AudioGen: Text-to-sound effects generation
  • EnCodec: High-fidelity neural audio codec
  • Multiple model sizes: Small (300M) to Large (3.3B)
  • Stereo support: Full stereo audio generation
  • Style conditioning: MusicGen-Style for reference-based generation

Use alternatives instead:

  • Stable Audio: For longer commercial music generation
  • Bark: For text-to-speech with music/sound effects
  • Riffusion: For spectogram-based music generation
  • OpenAI Jukebox: For raw audio generation with lyrics

Quick start

Installation

# From PyPI
pip install audiocraft

# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git

# Or use HuggingFace Transformers
pip install transformers torch torchaudio

Basic text-to-music (AudioCraft)

import torchaudio
from audiocraft.models import MusicGen

# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Set generation parameters
model.set_generation_params(
    duration=8,  # seconds
    top_k=250,
    temperature=1.0
)

# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)

# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)

Using HuggingFace Transformers

from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy

# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")

# Generate music
inputs = processor(
    text=["80s pop track with bassy drums and synth"],
    padding=True,
    return_tensors="pt"
).to("cuda")

audio_values = model.generate(
    **inputs,
    do_sample=True,
    guidance_scale=3,
    max_new_tokens=256
)

# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())

Read the full file on GitHub · 565 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 565 lines · 54 tokens per session scan A 3f9efaebd733

Subscribe to this mod's changes

audiocraft-audio-generation is a skill published in the GitHub repository liortesta/ClawdAgent (11 stars, last pushed 12d ago), licensed Apache-2.0. It adds 54 tokens to every session and 3,758 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to audiocraft-audio-generation, differing in 11 lines, and is treated as a copy.

Related

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