research-audiocraft

research-audiocraft is a skill for Claude Code, Codex from GrayCodeAI/starling. It costs 49 tokens per session (3,739 once invoked), scanned A, a copy of audiocraft-audio-generation, MIT.

A PyTorch library for generating music and other sounds from text, including music, sound effects, and audio compressed with EnCodec. PyTorch is a Python machine-learning framework.

In plain words
What is it for?
Use it to create text-described music, environmental sounds, stereo audio, or melody-guided musical variations.
Why use it?
It provides one toolkit for several audio-generation tasks and supports different model sizes and melody or style guidance.

Skill for Claude CodeCodex

Part of the starling plugin — 54 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/graycodeai/starling/research-audiocraft
Any agent
npx skills add GrayCodeAI/starling --skill research-audiocraft
Clone the repo
git clone --depth 1 https://github.com/GrayCodeAI/starling

Made for: Claude Code, Codex.

Or install starling, the plugin that ships this one along with the rest of its 54 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for research-audiocraft

README.md
[![agentmods](https://agentmods.dev/badge/skills/graycodeai/starling/research-audiocraft.svg)](https://agentmods.dev/skills/graycodeai/starling/research-audiocraft)
Your own site
<a href="https://agentmods.dev/skills/graycodeai/starling/research-audiocraft"><img src="https://agentmods.dev/badge/skills/graycodeai/starling/research-audiocraft.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,739 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 83% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.03739
Opus 5 $0.00024 $0.01869
Sonnet 5 $0.00010 $0.00748
Haiku 4.5 $0.00005 $0.00374

Measured 3d ago against content hash 11092fa32617, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

research-audiocraft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

83% identical to audiocraft-audio-generation — 20 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

categories/ai-ml/research-audiocraft/SKILL.md · 564 lines

How it starts

The opening of the file, as written. The whole thing — 564 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AudioCraft: Audio Generation

Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.

When to use AudioCraft

Use AudioCraft when:

  • Need to generate music from text descriptions
  • Creating sound effects and environmental audio
  • Building music generation applications
  • Need melody-conditioned music generation
  • Want stereo audio output
  • Require controllable music generation with style transfer

Key features:

  • MusicGen: Text-to-music generation with melody conditioning
  • AudioGen: Text-to-sound effects generation
  • EnCodec: High-fidelity neural audio codec
  • Multiple model sizes: Small (300M) to Large (3.3B)
  • Stereo support: Full stereo audio generation
  • Style conditioning: MusicGen-Style for reference-based generation

Use alternatives instead:

  • Stable Audio: For longer commercial music generation
  • Bark: For text-to-speech with music/sound effects
  • Riffusion: For spectogram-based music generation
  • OpenAI Jukebox: For raw audio generation with lyrics

Quick start

Installation

# From PyPI
pip install audiocraft

# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git

# Or use HuggingFace Transformers
pip install transformers torch torchaudio

Basic text-to-music (AudioCraft)

import torchaudio
from audiocraft.models import MusicGen

# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Set generation parameters
model.set_generation_params(
    duration=8,  # seconds
    top_k=250,
    temperature=1.0
)

# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)

# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)

Using HuggingFace Transformers

from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy

# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")

# Generate music
inputs = processor(
    text=["80s pop track with bassy drums and synth"],
    padding=True,
    return_tensors="pt"
).to("cuda")

audio_values = model.generate(
    **inputs,
    do_sample=True,
    guidance_scale=3,
    max_new_tokens=256
)

# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())

Read the full file on GitHub · 564 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 564 lines · 49 tokens per session scan A 11092fa32617

Subscribe to this mod's changes

research-audiocraft is a skill published in the GitHub repository GrayCodeAI/starling (2 stars, last pushed 4d ago), licensed MIT. It adds 49 tokens to every session and 3,739 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 83% identical to audiocraft-audio-generation, differing in 20 lines, and is treated as a copy.

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