design-directions

design-directions is a skill for Claude Code from GreatMark/fable-field-guide-skills. It costs 167 tokens per session (1,318 once invoked), scanned A, original, MIT.

A workflow for producing several deliberately different single-file HTML prototypes of a page or interface. Each prototype uses realistic sample data so a user can compare layouts and interactions before real implementation.

In plain words
What is it for?
Use it when you want mockups or design directions to react to before coding the real interface. It creates four differing HTML directions by default, unless fewer are requested.
Why use it?
It helps resolve design preferences that are difficult to describe in words. Seeing contrasting options makes it easier to choose the structure, density, hierarchy, and interaction style.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the fable-field-guide-skills plugin — 9 skills, 2 hooks shipped together

Good fit Use it when you want mockups or design directions to react to before coding the real interface. It creates four differing HTML directions by default, unless fewer are requested.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/greatmark/fable-field-guide-skills/design-directions
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GreatMark/fable-field-guide-skills --skill design-directions
Clone the repo
git clone --depth 1 https://github.com/GreatMark/fable-field-guide-skills

Made for: Claude Code.

Or install fable-field-guide-skills, the plugin that ships this one along with the rest of its 9 skills, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-directions

README.md
[![agentmods](https://agentmods.dev/badge/skills/greatmark/fable-field-guide-skills/design-directions/github.svg)](https://agentmods.dev/skills/greatmark/fable-field-guide-skills/design-directions)
Your own site
<a href="https://agentmods.dev/skills/greatmark/fable-field-guide-skills/design-directions"><img src="https://agentmods.dev/badge/skills/greatmark/fable-field-guide-skills/design-directions/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-directions

Your own site · 80×15
<a href="https://agentmods.dev/skills/greatmark/fable-field-guide-skills/design-directions"><img src="https://agentmods.dev/badge/skills/greatmark/fable-field-guide-skills/design-directions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 167 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,318 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.01318
Opus 5 $0.00084 $0.00659
Sonnet 5 $0.00033 $0.00264
Haiku 4.5 $0.00017 $0.00132

Measured 12d ago against content hash bf5f4babe394, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

design-directions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-directions/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Directions

The user has "unknown knowns": criteria they can only articulate when they see something. Give them things to react to, cheaply, before touching real code.

Workflow

  1. Confirm scope from context: what surface is being designed (page, panel, component, report) and what data it shows. Do not ask more than one clarifying question; guessing reasonably is part of the point. If it turns out the user wants a technical feasibility spike, say this skill does not apply and build the spike instead.
  2. Build 4 deliberately different directions by default (fewer only if the user asks; at one direction this skill's divergence machinery is moot — say so, and either just build it or propose a second contrasting take). Different means different layout philosophy, density, hierarchy, or interaction model — not one design with four color schemes. Before building, put all directions on one shared set of axes (layout philosophy, density, hierarchy, interaction model) and state each direction's position on them; every pair of directions must sit at opposite ends of at least one axis.
  3. Deliver as self-contained HTML: inline CSS/JS, realistic fake data hardcoded inline (in the language of the conversation), no build step, no network calls. Aim for high-fidelity visuals — the user should react to the design, not the sketchiness; static is fine, and add only the minimum JS that makes the core loop legible (e.g. a ticking timer for a timer app). When interaction itself is the core loop (charts, drag, filtering), prefer rendering one frozen mid-interaction moment (tooltip already open, panel mid-drag) over scripting it; script only what a static frame cannot convey. Include a viewport meta; default to desktop web unless the surface is obviously mobile — then wrap in a phone-width (390px) frame. For non-web surfaces (CLI/TUI, email, native), still deliver HTML but simulate the medium honestly — monospace grid and 16-color palette for a terminal — and never show an effect the real medium cannot render. Default to one file per direction (a single file with a direction switcher only if the user asks). Write files to a scratch directory under the project root (./design-directions/; in a non-project directory, confirm where to put them first), never into the real app; do not commit them. In a git repo, exclude the directory: n=design-directions/; p="$(git rev-parse --git-path info/exclude 2>/dev/null)" && { mkdir -p "$(dirname "$p")" && { grep -qxF "$n" "$p" || echo "$n" >> "$p"; }; } 2>/dev/null || echo "note: could not exclude — leaving it untracked, never staging it"
  4. Name each direction with a short memorable label and one sentence on the idea behind it, so the user can say "the second one, but denser".
  5. Self-check before showing: render each file (headless browser or screenshot tool if available) and verify it holds up at the target viewport — no layout breakage, all fake data visible, no console errors. Then the divergence gate: if the screenshots shown side by side would read as tweaks of one design, rebuild the weakest until they don't. If no renderer is available, downgrade explicitly: run static checks (tags balanced, inline JS parses, no external URLs, viewport meta present) and tell the user the files are unrendered — ask them to report any breakage on first open. Fix what you find before presenting; a broken first render defeats the purpose.
  6. Present for reaction: screenshot each direction and embed the images in your reply (fall back to open design-directions/*.html if you cannot render), and ask what to keep and what to kill. Then iterate on the chosen direction, or combine elements on request.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 97 lines · 167 tokens per session scan A bf5f4babe394

Subscribe to this mod's changes

design-directions is a skill published in the GitHub repository GreatMark/fable-field-guide-skills (9 stars, last pushed 1mo ago), licensed MIT. It adds 167 tokens to every session and 1,318 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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