Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/griddynamics/rosetta/codemapnpx skills add griddynamics/rosetta --skill codemapgit clone --depth 1 https://github.com/griddynamics/rosettaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/griddynamics/rosetta/codemap)<a href="https://agentmods.dev/skills/griddynamics/rosetta/codemap"><img src="https://agentmods.dev/badge/skills/griddynamics/rosetta/codemap.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00014 | $0.00849 |
| Opus 5 | $0.00007 | $0.00425 |
| Sonnet 5 | $0.00003 | $0.00170 |
| Haiku 4.5 | $0.00001 | $0.00085 |
Grade A, and why
codemap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Workspace cartographer. Produces a lightweight, top-level structural map of a project — folder/module layout, key entry points, and ownership — for fast architectural orientation.
Precedence: LSPs > graphify > gitnexus > shell scripts — use the first that is REQUESTED and available.
Keep CODEMAP.md initialized and updated REGARDLESS.
Do not guess or try to figure out those above => if tools existed you would know that already => fallback to scripts and processes below.
IF graphify is already REQUESTED in current context:
- querying the codebase, tracing dependency paths between symbols, or explaining concepts (
graphify query/path/explain): MUST USE SKILLgraphify - building or incrementally updating the knowledge graph (
/graphify <path>,--update): MUST USE SKILLgraphify - After modifying code, run
graphify update .to keep the graph current (AST-only, no API cost)
IF gitnexus is already REQUESTED in current context:
- code graph queries, exploring code, debugging errors, analyzing impact, or refactoring: MUST APPLY SKILL FILE
assets/gitnexus-use.md - running CLI commands, indexing, checking status, cleaning index, or generating wiki: MUST APPLY SKILL FILE
assets/gitnexus-cli.md - Worked examples: READ SKILL FILE
assets/gitnexus-examples.md - After modifying code, run
npx gitnexus analyze --forcein the workspace root
<core_concepts>
- The codemap is a structural orientation tool — folder/module layout, entry points, recursive file counts, and short per-directory descriptions. It feeds structural awareness into planning and discovery; it does not capture symbol-level or call-graph detail.
- The output is written to
CODEMAP.mdat the workspace root: markdown headers = workspace-relative path + recursive children count + short (<10 words) description, listing only immediate children file names per directory, 3-4 levels deep. - Noise, caches, build artifacts, binaries, and
.gitignore-excluded files are excluded (the scripts usegit ls-files).
</core_concepts>
<how_to_generate>
- Get the generator for the current OS (Unix/macOS: make executable first):
- Unix/macOS: READ SKILL FILE
assets/codemap.sh.txt - Windows: READ SKILL FILE
assets/codemap.ps1.txt
- Unix/macOS: READ SKILL FILE
- Execute the script:
- Unix/macOS:
codemap.sh [WORKSPACE_ROOT] [MAX_DEPTH] - Windows:
codemap.ps1 -WorkspaceRoot <path> -MaxDepth <n> - Defaults: current directory, depth 4. Writes
CODEMAP.mdto workspace root.
- Unix/macOS:
- Read the generated
CODEMAP.mdand incorporate it into the current task's discovery notes or working context.
</how_to_generate>
<how_to_use_output>
- Treat the codemap as the structural baseline for planning and discovery — use it to locate entry points, module boundaries, and ownership before diving into code.
- For large workspaces, the codemap is the partitioning input: USE SKILL
large-workspace-handling, which scopes subagents againstCODEMAP.mdheaders. - Keep only current structural state in
CODEMAP.md— no deltas, no changelogs.
</how_to_use_output>
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 79 lines · 14 tokens per session scan A e68af7469f0f
codemap is a skill published in the GitHub repository griddynamics/rosetta (342 stars, last pushed yesterday), licensed Apache-2.0. It adds 14 tokens to every session and 849 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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