docs-consistency-check

docs-consistency-check is a skill for Claude Code, Codex from Grinv/steam-games-mcp. It costs 56 tokens per session (774 once invoked), scanned A, original, MIT.

A documentation-checking skill that compares project documentation and metadata with the tools actually registered in the source code.

In plain words
What is it for?
Checking README files, manifests, server metadata, changelogs, agent instructions, and tool schemas after tool changes or during an audit.
Why use it?
It helps catch outdated tool lists, inaccurate descriptions, and documented outputs that no longer match real behavior.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md.

Good fit Checking README files, manifests, server metadata, changelogs, agent instructions, and tool schemas after tool changes or during an audit.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/grinv/steam-games-mcp/docs-consistency-check
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Grinv/steam-games-mcp --skill docs-consistency-check
Clone the repo
git clone --depth 1 https://github.com/Grinv/steam-games-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for docs-consistency-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/grinv/steam-games-mcp/docs-consistency-check/github.svg)](https://agentmods.dev/skills/grinv/steam-games-mcp/docs-consistency-check)
Your own site
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/docs-consistency-check"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/docs-consistency-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for docs-consistency-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/docs-consistency-check"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/docs-consistency-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 774 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00774
Opus 5 $0.00028 $0.00387
Sonnet 5 $0.00011 $0.00155
Haiku 4.5 $0.00006 $0.00077

Measured 9d ago against content hash 762492f33256, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

docs-consistency-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/docs-consistency-check/SKILL.md · 49 lines

What it actually says

Docs/metadata consistency

Check every one of these, not just a sample:

  • README.md's tool table matches src/server.ts's registrations (names, and the keyless-vs-key-gated column against each tool's actual behavior).
  • manifest.json's and server.json's tools arrays list the same tool names as what's actually registered (npm test's e2e.test.ts already asserts this — treat a failure there as authoritative). Their description fields are deliberately short, independent marketing-style summaries, NOT a copy of the tool's full .describe()/description text in src/tools/*.ts — don't "fix" them to match verbatim, that's not a bug. Do re-read them for accuracy if a tool's behavior changed in a way the short summary now misrepresents.
  • Tool description/field .describe() text in src/tools/*.ts itself: does it still match the actual inputSchema/outputSchema and the real behavior? Cross-check new/edited descriptions against the tool-description-check skill (Glama's TDQS rubric) per AGENTS.md. Check each outputSchema branch against what the shaper actually builds, not just the happy path — get_owned_games' found:false branch still advertised an owns field the 0.10.1 fix had stopped emitting, i.e. the published schema re-legitimized the very bug that was fixed.
  • CHANGELOG.md's [Unreleased] section (see the changelog-style skill for entry style) has one line per real behavior change made in this pass — add missing entries, don't just flag them as missing.
  • AGENTS.md's "Keyless caveat" list and its src/ tree (and this .agents/skills/ entry) still match the filesystem and the actual keyless method list.
  • docs/notes.md, docs/clients.md and any other docs/*.md for stale phrasing (e.g. describing something as "once published"/"upcoming" that already shipped).
  • PRIVACY.md and SECURITY.md: re-verify every specific claim against the actual current code, don't just skim for plausibility — which credentials exist and how each is transmitted/redacted, what is and isn't cached (incl. cache key/TTL), the current list of read-only vs. write/mutating tools, and any host-allowlist statement. This class of drift is easy to miss because it reads fine on its own and only breaks against the code: this repo's own SECURITY.md/PRIVACY.md both claimed "player-specific data is never cached" after a later feature (get_player_summary's Steam-level cache) added exactly that, and a separate claim conflated an actually-cached field ("review histogram") with a similarly-named never-cached one ("reviews") — neither doc was self-evidently wrong, both required re-reading the client code to catch.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 49 lines · 56 tokens per session scan A 762492f33256

Subscribe to this mod's changes

docs-consistency-check is a skill published in the GitHub repository Grinv/steam-games-mcp (4 stars, last pushed 16d ago), licensed MIT. It adds 56 tokens to every session and 774 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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