Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Grinv/steam-games-mcp --skill self-learninggit clone --depth 1 https://github.com/Grinv/steam-games-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/grinv/steam-games-mcp/self-learning)<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/self-learning"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/self-learning/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/self-learning"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/self-learning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00239 |
| Opus 5.5 | $0.00016 | $0.00096 |
| Sonnet 5.5 | $0.00008 | $0.00048 |
| Haiku 4.5 | $0.00004 | $0.00024 |
Grade A, and why
self-learning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to self-learning — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Self-learning — close the gap in the skill that missed it
For each confirmed finding from an audit/check pass:
- Identify which skill's checklist should have caught this — don't stop at fixing the code.
- If an existing bullet already covers this general class of check, sharpen/specialize it with the missed detail — don't add a new bullet next to it.
- Only add a brand-new bullet if nothing existing is even adjacent.
- Keep additions to 1-2 lines. No walkthroughs, no multi-sentence examples — these files compound over many passes; a short parenthetical example is fine, a paragraph is not.
- If a skill file is drifting toward bloat (bullets turning into short essays), that's a signal to prune/merge, not to keep appending — periodically re-read the whole file and tighten instead of only adding.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 22 lines · 41 tokens per session scan A cee11dd5c939
self-learning is a skill published in the GitHub repository Grinv/steam-games-mcp (5 stars, last pushed yesterday), licensed MIT. It adds 41 tokens to every session and 239 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to self-learning, differing in 0 lines, and is treated as a copy.
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