tool-description-check

tool-description-check is a skill for Claude Code, Codex from Grinv/steam-games-mcp. It costs 76 tokens per session (3,491 once invoked), scanned A, original, MIT.

A pre-commit review skill for checking descriptions and schema text for MCP tools—tools that let an agent use external services.

In plain words
What is it for?
Use it when creating or editing an MCP tool description or a field's .describe() text.
Why use it?
It catches unsupported claims, contradictions, unclear usage guidance, and other problems before a tool description is published.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md.

Good fit Use it when creating or editing an MCP tool description or a field's .describe() text.

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Install with agentmods
npx agentmods add skills/grinv/steam-games-mcp/tool-description-check
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Grinv/steam-games-mcp --skill tool-description-check
Clone the repo
git clone --depth 1 https://github.com/Grinv/steam-games-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tool-description-check

README.md
[![agentmods](https://agentmods.dev/badge/skills/grinv/steam-games-mcp/tool-description-check/github.svg)](https://agentmods.dev/skills/grinv/steam-games-mcp/tool-description-check)
Your own site
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/tool-description-check"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/tool-description-check/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tool-description-check

Your own site · 80×15
<a href="https://agentmods.dev/skills/grinv/steam-games-mcp/tool-description-check"><img src="https://agentmods.dev/badge/skills/grinv/steam-games-mcp/tool-description-check.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,491 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.03491
Opus 5.5 $0.00030 $0.01396
Sonnet 5.5 $0.00015 $0.00698
Haiku 4.5 $0.00008 $0.00349

Measured 1mo ago against content hash cd2be7a43af8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tool-description-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/tool-description-check/SKILL.md · 243 lines

How it starts

The opening of the file, as written. The whole thing — 243 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tool descriptions: what to check before committing

Published research on this exact failure mode: Glama's TDQS methodology found 97% of 856 tools across 103 real MCP servers have a description defect — 56% don't clearly state what the tool does, 89% don't say when to use it. Separately, "From Docs to Descriptions" measured that strong descriptions get 260% more selection in competitive scenarios and lift task success ~6 points. Bad descriptions aren't a hypothetical risk; they're the median case. This server is scored on the same rubric at glama.ai/mcp/servers/Grinv/steam-games-mcp/score (re-analyzed on Glama's own schedule, not on push — treat this as a manual pre-commit check, not something to verify live after every edit).

TDQS dimension Weight Question
Purpose Clarity 25% Does the description state what the tool does?
Usage Guidelines 20% Does it say when to use this tool vs. alternatives?
Behavioral Transparency 20% Does it disclose behavior beyond what annotations already provide?
Parameter Semantics 15% Does it add meaning beyond what the input schema provides?
Conciseness & Structure 10% Is it appropriately sized and front-loaded?
Contextual Completeness 10% Given the tool's complexity, is the description complete enough?

Usage Guidelines and Behavioral Transparency carry the most weight after Purpose Clarity — double-check those two first on any new or edited tool.

Two rules that override everything below

  1. No unverified claims. Every behavioral statement in a description — not just "the schema allows this input," which is self-evidently true, but "here's what happens when you send it" — must be backed by one of:
    • an existing docs/architecture.md "verified live" claim (e.g. its Keyless caveat / API references sections), cited by reference instead of re-asserted from memory;
    • a fresh live call against the real Storefront/Web API made during this review, with the actual response observed;
    • direct reading of the exact function implementing the behavior, when it's deterministic code logic rather than an upstream API's quirk (e.g. format/store.ts's summarizeItems and format/storefront.ts's summarizePrices marking an unknown appid available:false instead of erroring — that's this repo's own code, not Valve's).

Read the full file on GitHub · 243 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +10 lines cd2be7a43af8
  2. 1mo ago First seen · 233 lines · 76 tokens per session scan A e804157769c9

Subscribe to this mod's changes

tool-description-check is a skill published in the GitHub repository Grinv/steam-games-mcp (5 stars, last pushed 3d ago), licensed MIT. It adds 76 tokens to every session and 3,491 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.