A guide to creating custom entities in Minecraft Fabric 1.14.4, including their attributes, registration, size, and renderer. An entity is a creature, player, projectile, or other object that exists in the game world.
A guide to handling game events in Fabric 1.14.4, a Minecraft modding framework. It covers event callbacks, startup registration, and differences from Forge.
A guide to Fabric API, the modular library that adds common features for Minecraft mods. It covers commands, content registration, networking, and screens for Fabric 1.14.4.
A guide to adding flowing liquids in Fabric 1.14.4, a modding platform and version of Minecraft. It shows how to register a fluid and connect it with a block.
A guide to building graphical interfaces in Fabric 1.14.4 Minecraft mods. It covers containers, container types, and screens, which display and manage interactive menus.
A guide to Minecraft loot tables, JSON files that define how drops are selected. It also covers LootTableProvider, which helps generate those tables in code.
A guide to Fabric Mixin injections, which let a Minecraft mod change existing game code at selected points. It covers configuration and annotations such as @Mixin, @Inject, and @At.
A guide to Minecraft JSON models and block states, which tell the game how blocks and items should look. It covers item models, block model files, and model generation.
A guide to multiblock structures, which are machines or buildings made from several blocks that act as one structure. It uses master and slave parts to represent the structure.
A guide to networking in Fabric 1.14.4 Minecraft mods. It covers sending data between the client and server with packet registries and PacketByteBuf, a buffer for packet data.
A Minecraft world-generation reference that notes a missing BiomeModifications API in the documented loader version.
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: