three-best-practices

three-best-practices is a skill for Claude Code from GuitarAlchemist/ga. It costs 58 tokens per session (3,557 once invoked), scanned A, a copy of three-best-practices, MIT.

A collection of performance and implementation guidelines for Three.js, a JavaScript library for browser-based 3D graphics.

In plain words
What is it for?
Use it when creating, reviewing, or optimizing 3D scenes, shaders, textures, lighting, VR/AR features, or physics integrations.
Why use it?
It helps developers avoid common rendering slowdowns, memory leaks, and inefficient WebGL or WebGPU code.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when creating, reviewing, or optimizing 3D scenes, shaders, textures, lighting, VR/AR features, or physics integrations.

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Install with agentmods
npx agentmods add skills/guitaralchemist/ga/three-best-practices
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add GuitarAlchemist/ga --skill three-best-practices
Clone the repo
git clone --depth 1 https://github.com/GuitarAlchemist/ga

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for three-best-practices

README.md
[![agentmods](https://agentmods.dev/badge/skills/guitaralchemist/ga/three-best-practices/github.svg)](https://agentmods.dev/skills/guitaralchemist/ga/three-best-practices)
Your own site
<a href="https://agentmods.dev/skills/guitaralchemist/ga/three-best-practices"><img src="https://agentmods.dev/badge/skills/guitaralchemist/ga/three-best-practices/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for three-best-practices

Your own site · 80×15
<a href="https://agentmods.dev/skills/guitaralchemist/ga/three-best-practices"><img src="https://agentmods.dev/badge/skills/guitaralchemist/ga/three-best-practices.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,557 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.03557
Opus 5.5 $0.00023 $0.01423
Sonnet 5.5 $0.00012 $0.00711
Haiku 4.5 $0.00006 $0.00356

Measured 1mo ago against content hash b19d75e0dc62, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

three-best-practices scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to three-best-practices — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/three-best-practices/SKILL.md · 335 lines

How it starts

The opening of the file, as written. The whole thing — 335 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Best Practices

Comprehensive performance optimization guide for Three.js applications. Contains 120+ rules across 18 categories, prioritized by impact.

Sources & Credits

This skill compiles best practices from multiple authoritative sources:

  • Official guidelines from Three.js llms branch maintained by mrdoob
  • 100 Three.js Tips by Utsubo - Excellent comprehensive guide covering WebGPU, asset optimization, and performance tips

When to Apply

Reference these guidelines when:

  • Setting up a new Three.js project
  • Writing or reviewing Three.js code
  • Optimizing performance or fixing memory leaks
  • Working with custom shaders (GLSL or TSL)
  • Implementing WebGPU features
  • Building VR/AR experiences with WebXR
  • Integrating physics engines
  • Optimizing for mobile devices

Rule Categories by Priority

Priority Category Impact Prefix
0 Modern Setup & Imports FUNDAMENTAL setup-
1 Memory Management & Dispose CRITICAL memory-
2 Render Loop Optimization CRITICAL render-
3 Draw Call Optimization CRITICAL drawcall-
4 Geometry & Buffer Management HIGH geometry-
5 Material & Texture Optimization HIGH material-
6 Asset Compression HIGH asset-
7 Lighting & Shadows MEDIUM-HIGH lighting-
8 Scene Graph Organization MEDIUM scene-
9 Shader Best Practices (GLSL) MEDIUM shader-
10 TSL (Three.js Shading Language) MEDIUM tsl-
11 WebGPU Renderer MEDIUM webgpu-
12 Loading & Assets MEDIUM loading-
13 Core Web Vitals MEDIUM-HIGH vitals-
14 Camera & Controls LOW-MEDIUM camera-
15 Animation System MEDIUM animation-
16 Physics Integration MEDIUM physics-
17 WebXR / VR / AR MEDIUM webxr-
18 Audio LOW-MEDIUM audio-
19 Post-Processing MEDIUM postpro-
20 Mobile Optimization HIGH mobile-
21 Production HIGH error-, migration-
22 Debug & DevTools LOW debug-

Read the full file on GitHub · 335 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 335 lines · 58 tokens per session scan A b19d75e0dc62

Subscribe to this mod's changes

three-best-practices is a skill published in the GitHub repository GuitarAlchemist/ga (2 stars, last pushed yesterday), licensed MIT. It adds 58 tokens to every session and 3,557 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to three-best-practices, differing in 0 lines, and is treated as a copy.

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