three-best-practices

three-best-practices is a skill for Claude Code, Codex from zebbern/claude-code-guide. It costs 58 tokens per session (3,557 once invoked), scanned A, original, MIT.

A reference guide for improving the speed and resource use of Three.js applications. Three.js is a JavaScript library for rendering interactive 3D graphics in a browser.

In plain words
What is it for?
Use it when building or reviewing Three.js scenes, WebGL or WebGPU rendering, shaders, lighting, textures, VR/AR features, or mobile 3D experiences.
Why use it?
3D scenes can become slow or use too much memory because of inefficient rendering, assets, or scene objects. The guide helps locate and avoid common performance problems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building or reviewing Three.js scenes, WebGL or WebGPU rendering, shaders, lighting, textures, VR/AR features, or mobile 3D experiences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/zebbern/claude-code-guide/three-best-practices
About the project

Claude Code Guide is a reference collection for configuring and using Claude Code, Anthropic’s command-line coding agent. Developers use it to learn commands, skills, agents, MCP, automation, security, integrations, and troubleshooting. Its catalogue add-ons provide many of the documented skills and agents.

zebbern/claude-code-guide · 4,679 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add zebbern/claude-code-guide --skill three-best-practices
Clone the repo
git clone --depth 1 https://github.com/zebbern/claude-code-guide

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for three-best-practices

README.md
[![agentmods](https://agentmods.dev/badge/skills/zebbern/claude-code-guide/three-best-practices/github.svg)](https://agentmods.dev/skills/zebbern/claude-code-guide/three-best-practices)
Your own site
<a href="https://agentmods.dev/skills/zebbern/claude-code-guide/three-best-practices"><img src="https://agentmods.dev/badge/skills/zebbern/claude-code-guide/three-best-practices/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for three-best-practices

Your own site · 80×15
<a href="https://agentmods.dev/skills/zebbern/claude-code-guide/three-best-practices"><img src="https://agentmods.dev/badge/skills/zebbern/claude-code-guide/three-best-practices.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,557 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.03557
Opus 5.5 $0.00023 $0.01423
Sonnet 5.5 $0.00012 $0.00711
Haiku 4.5 $0.00006 $0.00356

Measured 1mo ago against content hash b19d75e0dc62, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

three-best-practices scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/three-best-practices/SKILL.md · 335 lines

How it starts

The opening of the file, as written. The whole thing — 335 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Best Practices

Comprehensive performance optimization guide for Three.js applications. Contains 120+ rules across 18 categories, prioritized by impact.

Sources & Credits

This skill compiles best practices from multiple authoritative sources:

  • Official guidelines from Three.js llms branch maintained by mrdoob
  • 100 Three.js Tips by Utsubo - Excellent comprehensive guide covering WebGPU, asset optimization, and performance tips

When to Apply

Reference these guidelines when:

  • Setting up a new Three.js project
  • Writing or reviewing Three.js code
  • Optimizing performance or fixing memory leaks
  • Working with custom shaders (GLSL or TSL)
  • Implementing WebGPU features
  • Building VR/AR experiences with WebXR
  • Integrating physics engines
  • Optimizing for mobile devices

Rule Categories by Priority

Priority Category Impact Prefix
0 Modern Setup & Imports FUNDAMENTAL setup-
1 Memory Management & Dispose CRITICAL memory-
2 Render Loop Optimization CRITICAL render-
3 Draw Call Optimization CRITICAL drawcall-
4 Geometry & Buffer Management HIGH geometry-
5 Material & Texture Optimization HIGH material-
6 Asset Compression HIGH asset-
7 Lighting & Shadows MEDIUM-HIGH lighting-
8 Scene Graph Organization MEDIUM scene-
9 Shader Best Practices (GLSL) MEDIUM shader-
10 TSL (Three.js Shading Language) MEDIUM tsl-
11 WebGPU Renderer MEDIUM webgpu-
12 Loading & Assets MEDIUM loading-
13 Core Web Vitals MEDIUM-HIGH vitals-
14 Camera & Controls LOW-MEDIUM camera-
15 Animation System MEDIUM animation-
16 Physics Integration MEDIUM physics-
17 WebXR / VR / AR MEDIUM webxr-
18 Audio LOW-MEDIUM audio-
19 Post-Processing MEDIUM postpro-
20 Mobile Optimization HIGH mobile-
21 Production HIGH error-, migration-
22 Debug & DevTools LOW debug-

Read the full file on GitHub · 335 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 335 lines · 58 tokens per session scan A b19d75e0dc62

Subscribe to this mod's changes

three-best-practices is a skill published in the GitHub repository zebbern/claude-code-guide (4,679 stars, last pushed today), licensed MIT. It adds 58 tokens to every session and 3,557 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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