Borrowing it
Nothing to install: this file belongs to guvense/hellyee. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/guvense/hellyee/main/.claude/skills/genre-blueprints/SKILL.mdgit clone --depth 1 https://github.com/guvense/hellyeeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/guvense/hellyee/genre-blueprints)<a href="https://agentmods.dev/skills/guvense/hellyee/genre-blueprints"><img src="https://agentmods.dev/badge/skills/guvense/hellyee/genre-blueprints/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/guvense/hellyee/genre-blueprints"><img src="https://agentmods.dev/badge/skills/guvense/hellyee/genre-blueprints.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00137 | $0.01971 |
| Opus 5 | $0.00068 | $0.00986 |
| Sonnet 5 | $0.00027 | $0.00394 |
| Haiku 4.5 | $0.00014 | $0.00197 |
Grade A, and why
genre-blueprints scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Genre Blueprints
Concrete starting conventions per genre. These are defaults, not laws — the
user's explicit instructions always win, and an existing track's tempo/key wins
over the table. Time is in beats (1 bar = 4 beats), pitches use Live's C3=60,
drum pitches come from get_drum_map (kick 36, snare 38, clap 39, closed hat
42, open hat 46, ride 51, shaker 70).
Shared technique for every four-on-the-floor genre below:
- Kick/bass frequency split: sub region (< ~95 Hz) belongs to one element at a time. High-pass every non-bass melodic track at 200–320 Hz. Give the kick a body boost near 50–60 Hz and a click boost near 3 kHz.
- Sidechain/duck (API recipe): Live's compressor sidechain routing is not exposed to the API. Use Auto Pan on the bass instead: LFO Type=Beats, Sync Rate=1/4, Phase=0°, Waveform=SawDown, Invert=on, Shape≈30%. Amount is the genre knob — see per-genre values.
- The drop only hits if the last bar before it thins out: cut melodic content 1–2 bars early, everything for the final 1–2 beats (the gasp).
Techno (125–135 BPM)
- Kick: every beat, velocity 112–120, relentless. The kick is the song.
- Bass: rumble — a sub layer (root, long or rolling) plus a gritty mid layer high-passed at ~95 Hz with drive. Duck Amount 60–70% (heavy pump is idiomatic). Often a single root note per 8–16 bars; movement comes from the filter, not the notes.
- Harmony/melody: minimal. One or two-note motifs, Phrygian or natural minor. Tension lives in filter/automation sweeps and added/removed layers, not in melodic development. A stab every 2–4 bars beats a melody.
- Hats: closed offbeats (0.5, 1.5, …) velocity ~70–85; 16th shakers low velocity for drive; open hat sparingly.
- Arrangement: phrases of 16/32 bars; DJ-friendly 16–32 bar intro (drums only) and outro; energy moves in plateaus, not one big drop. Breakdowns 16–32 bars mid-track, filter-driven.
- Feel: velocities tight, quantize strength 0.9–1.0. Precision is the aesthetic.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 121 lines · 137 tokens per session scan A a8797266d490
genre-blueprints is a skill published in the GitHub repository guvense/hellyee (6 stars, last pushed 18d ago), licensed MIT. It adds 137 tokens to every session and 1,971 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
mastering-chain
Master the current Ableton Live set — build a Glue Compressor → (EQ Eight) → Limiter chain on the Main track with conservative, streaming-safe settings. Use when the user asks to master the track, finish/polish the mix, "make it louder", add glue/punch to the whole mix, or prepare the song for export or streaming.
post-to-xhs
A publishing guide for 小红书, a Chinese social-media platform. It covers posting image-and-text content or a longer formatted article, using supplied content or a webpage.
screenshot-camera
Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. Falls back to Camera.main (then any active camera) when cameraRef is null. Width and height are capped to keep response size manageable.
screenshot-game-view
Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.
screenshot-scene-view
Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary RenderTexture. Requires an open Scene View.
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