differential-evolution

differential-evolution is a skill for Claude Code from hajibabaie/combinatorial-optimization-skills. It costs 143 tokens per session (10,594 once invoked), scanned A, original, MIT.

A guide to differential evolution, a search method for finding good values when the objective can be tested but its best solution is not known directly. It handles continuous, mixed-number, and adapted permutation problems.

In plain words
What is it for?
Use it to optimize bounded numerical parameters, mixed numeric and integer choices, or ordering problems represented through random keys.
Why use it?
It helps choose a suitable search strategy and parameters instead of applying one fixed recipe to every problem. It also explains the extra conversion needed for non-continuous solutions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the combinatorial-optimization plugin — 76 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hajibabaie/combinatorial-optimization-skills/differential-evolution
Any agent
npx skills add hajibabaie/combinatorial-optimization-skills --skill differential-evolution
Clone the repo
git clone --depth 1 https://github.com/hajibabaie/combinatorial-optimization-skills

Made for: Claude Code.

Or install combinatorial-optimization, the plugin that ships this one along with the rest of its 76 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for differential-evolution

README.md
[![agentmods](https://agentmods.dev/badge/skills/hajibabaie/combinatorial-optimization-skills/differential-evolution.svg)](https://agentmods.dev/skills/hajibabaie/combinatorial-optimization-skills/differential-evolution)
Your own site
<a href="https://agentmods.dev/skills/hajibabaie/combinatorial-optimization-skills/differential-evolution"><img src="https://agentmods.dev/badge/skills/hajibabaie/combinatorial-optimization-skills/differential-evolution.svg" alt="Measured on agentmods" height="20"></a>
Per session 143 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,594 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00143 $0.10594
Opus 5 $0.00072 $0.05297
Sonnet 5 $0.00029 $0.02119
Haiku 4.5 $0.00014 $0.01059

Measured 6d ago against content hash d66c5da55494, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

differential-evolution scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/differential-evolution/SKILL.md · 667 lines

How it starts

The opening of the file, as written. The whole thing — 667 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Differential Evolution

You are an expert in differential evolution (DE) and its application to continuous, mixed-integer, and decoder-based combinatorial optimization. This skill covers the canonical DE loop, the strategy family (rand/1/bin, best/1/bin, current-to-best/1), principled F and CR tuning, self-adaptive variants (jDE, SHADE, L-SHADE), and discrete adaptations via random keys and rounding. Use the framework below to select a strategy, set parameters with justification, implement a vectorized solver, and report results that withstand peer review.

Initial Assessment

Establish the following before writing any code or recommending parameters:

  • Search space type. Pure continuous box-bounded? Mixed-integer? Permutation? DE is native to continuous spaces; anything else needs an explicit adaptation layer (rounding, random keys, repair). Name the layer up front.
  • Dimension. DE is most competitive for roughly 2-100 dimensions. Beyond ~200, expect slow convergence; consider decomposition or a different method.
  • Evaluation cost. Can the objective evaluate a whole (pop_size, dim) matrix in one vectorized call? If each evaluation is seconds of simulation, the budget, not the algorithm, dominates the design; consider surrogate assistance or parallel evaluation.
  • Evaluation budget. Ask for a hard number: total function evaluations or wall-clock limit. DE parameter advice changes with budget (small budget favors greedier strategies and smaller populations).
  • Separability. Does the objective decompose (even approximately) into per-coordinate terms? This single property decides whether CR should be near 0.1 or near 0.9 — see the worked benchmark example.
  • Multimodality. Rugged landscapes push toward DE/rand/1, larger populations, and self-adaptive variants; smooth unimodal landscapes tolerate DE/best/1 with small populations.
  • Constraints. Box bounds only, or general inequality/equality constraints? DE handles boxes natively; general constraints need penalties, repair, or feasibility rules layered on top.
  • Hard vs soft quality requirement. Is a near-optimum good enough, or is a provable optimum required? DE gives no optimality certificate; if a certificate is required, route to an exact method instead.
  • Reproducibility requirements. Number of independent seeds for reporting, fixed instance set, and whether results feed a statistical comparison. Plan for at least 10 seeds per configuration.
  • Baseline. What must DE beat? scipy's differential_evolution with defaults is the minimum honest baseline; CMA-ES is the standard strong continuous baseline.
  • Solver availability is not an issue here — DE needs only numpy. This makes it a common choice when no MIP solver license exists, but verify that an exact approach was at least considered for small instances.

Read the full file on GitHub · 667 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 667 lines · 143 tokens per session scan A d66c5da55494

Subscribe to this mod's changes

differential-evolution is a skill published in the GitHub repository hajibabaie/combinatorial-optimization-skills (7 stars, last pushed 2mo ago), licensed MIT. It adds 143 tokens to every session and 10,594 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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