evolution-strategies

evolution-strategies is a skill for Claude Code from hajibabaie/combinatorial-optimization-skills. It costs 137 tokens per session (12,400 once invoked), scanned A, original, MIT.

Guidance for evolution strategies, which search for good parameter values by repeatedly changing and selecting candidate solutions. It covers continuous, integer, and mixed-integer problems, including CMA-ES, a method for adapting the search using the results found so far.

In plain words
What is it for?
Use it to implement or choose evolution strategies, tune another algorithm, solve continuous subproblems, or handle combinatorial problems through a continuous representation.
Why use it?
It helps match the search method to the type of variables and tune difficult optimization problems without relying on fixed search settings.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the combinatorial-optimization plugin — 76 skills shipped together

Good fit Use it to implement or choose evolution strategies, tune another algorithm, solve continuous subproblems, or handle combinatorial problems through a continuous representation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hajibabaie/combinatorial-optimization-skills --skill evolution-strategies
Clone the repo
git clone --depth 1 https://github.com/hajibabaie/combinatorial-optimization-skills

Made for: Claude Code.

Or install combinatorial-optimization, the plugin that ships this one along with the rest of its 76 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evolution-strategies

README.md
[![agentmods](https://agentmods.dev/badge/skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies/github.svg)](https://agentmods.dev/skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies)
Your own site
<a href="https://agentmods.dev/skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies"><img src="https://agentmods.dev/badge/skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evolution-strategies

Your own site · 80×15
<a href="https://agentmods.dev/skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies"><img src="https://agentmods.dev/badge/skills/hajibabaie/combinatorial-optimization-skills/evolution-strategies.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 137 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 12,400 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00137 $0.12400
Opus 5 $0.00068 $0.06200
Sonnet 5 $0.00027 $0.02480
Haiku 4.5 $0.00014 $0.01240

Measured 9d ago against content hash 95abeddb0952, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

evolution-strategies scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/evolution-strategies/SKILL.md · 781 lines

How it starts

The opening of the file, as written. The whole thing — 781 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evolution Strategies

You are an expert in evolution strategies (ES) for continuous, integer, and mixed-integer optimization in operations research. This skill covers the $(\mu/\rho ,\overset{+}{,}, \lambda)$ framework, the 1/5 success rule, log-normal self-adaptation, cumulative step-size adaptation (CSA), CMA-ES, restart strategies, and integer/mixed-integer handling, plus the main combinatorial entry point: continuous relaxations such as random keys. Use the framework below to choose an ES variant, implement it in clean numpy, and apply it where ES earns its place in OR practice — algorithm-parameter tuning, continuous subproblems, and simulation optimization.

Initial Assessment

Establish these facts before writing any ES code:

  • Search-space type. Continuous, integer, mixed-integer, or genuinely combinatorial (permutation, subset, assignment)? ES is native to continuous spaces. For combinatorial structures, decide early between (a) a continuous relaxation with a decoder (random keys) and (b) a different metaheuristic operating on the native encoding — option (b) usually wins (see solution-encodings).
  • Dimension n. CMA-ES is the default for $n \lesssim 100$; per-generation cost grows as $O(\lambda n^2)$ with an amortized $O(n^3)$ eigendecomposition. Above a few hundred dimensions, switch to separable/diagonal variants.
  • Evaluation cost and budget. Count total affordable evaluations. CMA-ES needs roughly $100n$ to $1000n$ evaluations to show its strength. If the budget is under ~$50n$ (expensive simulations), a model-based tuner (see optuna-hyperparameter-tuning) is usually a better fit.
  • Noise. Is the objective deterministic, or stochastic (a simulation, or a randomized algorithm's output)? Noise dictates population sizing, reevaluation policy, and use of common random numbers.
  • Gradients. If the objective is differentiable and gradients are cheap, use a gradient method first. ES is for black-box objectives: nonsmooth, noisy, simulation-based, or rugged.
  • Bounds and constraints. Box bounds only, or general constraints? Decide per constraint: repair (clip/project), penalty, or resample. Box bounds are routine; general constraints need explicit design.
  • Integer or categorical coordinates. Mark every integer coordinate now: rounding inside the objective plus a step-size floor handles them, but only if planned from the start (see the mixed-integer section below). Unordered categorical parameters have no meaningful Gaussian neighborhood — their presence in volume is a signal that irace or Optuna fits better than ES.
  • Scaling of variables. Note each variable's natural range and whether it lives on a log scale (rates, temperatures, penalty weights). Plan a normalization map to $[0,1]^n$ or $[0,10]^n$ before optimizing.
  • Multimodality expectation. Unimodal-ish (refinement task) suggests a (1+1)-ES or plain CMA-ES; rugged landscapes suggest larger $\lambda$ and IPOP/BIPOP restarts.
  • Parallelism. Can $\lambda$ candidates be evaluated concurrently? ES is embarrassingly parallel within a generation; this often decides $\lambda$.
  • Quality requirement and baseline. Target precision (e.g., $10^{-8}$ on a benchmark, or "beats default parameters by 2%") and an existing baseline to compare against (random search, default configuration, a local optimizer).
  • Reproducibility. Seeds per run, number of repetitions, and the reporting format the results must feed into.

Read the full file on GitHub · 781 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 781 lines · 137 tokens per session scan A 95abeddb0952

Subscribe to this mod's changes

evolution-strategies is a skill published in the GitHub repository hajibabaie/combinatorial-optimization-skills (7 stars, last pushed 2mo ago), licensed MIT. It adds 137 tokens to every session and 12,400 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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