vidseeds-publishing

vidseeds-publishing is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 52 tokens per session (778 once invoked), scanned A, original, Apache-2.0.

A publishing and connection workflow for linking video platforms and managing YouTube publishing. It covers browser-based OAuth sign-in, channel selection, connection settings, preflight checks, publishing, and live metadata updates.

In plain words
What is it for?
Use it to connect or disconnect platforms, choose an active YouTube channel, set publishing guidelines, check project compatibility, publish videos, and update YouTube details.
Why use it?
It organises the steps needed to connect accounts safely and check a project before sending it to a platform.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to connect or disconnect platforms, choose an active YouTube channel, set publishing guidelines, check project compatibility, publish videos, and update YouTube details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/vidseeds-publishing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill vidseeds-publishing
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vidseeds-publishing

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/vidseeds-publishing.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/vidseeds-publishing)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/vidseeds-publishing"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/vidseeds-publishing.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00778
Opus 5 $0.00026 $0.00389
Sonnet 5 $0.00010 $0.00156
Haiku 4.5 $0.00005 $0.00078

Measured 2d ago against content hash 8df96e0cf863, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

vidseeds-publishing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/CarrotGamesStudios/vidseeds-mcp/skills/vidseeds-publishing/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Publishing & connections (MCP)

Connect platforms

  1. vidseeds_list_platform_connections - see what is connected (no OAuth secrets returned).
  2. vidseeds_get_platform_connect_url - OAuth URL for a platform the user must open in a browser.
  3. After OAuth completes, list again to get connectionId.

YouTube channel selection (multi-channel accounts):

  • vidseeds_set_active_youtube_channel - which channel is active for uploads/metadata.

Settings:

  • vidseeds_update_connection_settings - per-connection options (e.g. content language, description footer, and per-asset generation guidelines for titles/descriptions/tags/thumbnails). Read current values via vidseeds_get_platform_connection. Guidelines are sent to the model on every generation by default; generation tools accept applyGuidelines: false to ignore them for one call.
  • vidseeds_disconnect_platform_connection - remove a connection.

Publish a project

Typical sequence:

  1. vidseeds_get_project_snapshot - verify per-platform config (vidseeds_update_project_platform_config if needed).
  2. vidseeds_preflight_publish - compatibility checks before spend.
  3. vidseeds_confirm_publish or vidseeds_publish_project - start publish (see tool descriptions for now vs scheduled).
  4. vidseeds_get_publish_status - poll until platforms complete or fail.
  5. On failure: vidseeds_retry_publish_target; to abort schedule: vidseeds_cancel_or_unschedule_publish.

Direct YouTube upload (bypassing manual Studio upload)

For large files the user uploads from their machine through VidSeeds:

  1. vidseeds_prepare_youtube_upload - session/upload instructions.
  2. User/agent completes bytes per returned guidance.
  3. vidseeds_complete_youtube_upload - finalize.

Pair with project metadata from vidseeds-projects.

Organic promo campaign packs

For product URL or product brief workflows, keep generation, draft creation, and publishing separate:

  1. vidseeds_generate_promo_campaign_pack - generate one reviewable organic campaign pack.
  2. Select the variants the user wants to use.
  3. vidseeds_create_social_posts_from_campaign_pack - convert only selected variants into Social Planner drafts.
  4. vidseeds_preflight_social_post - check each draft against platform rules and required media/context.
  5. vidseeds_approve_social_post - approve only after user review.
  6. vidseeds_schedule_social_post or vidseeds_publish_social_post_now - schedule or publish after explicit approval.

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 75 lines · 52 tokens per session scan A 8df96e0cf863

Subscribe to this mod's changes

vidseeds-publishing is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (947 stars, last pushed today), licensed Apache-2.0. It adds 52 tokens to every session and 778 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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