rust-type-driven-design

rust-type-driven-design is a skill for Claude Code, Codex from heyAyushh/stacc. It costs 43 tokens per session (729 once invoked), scanned A, original, MIT.

A guide to designing Rust programs so the compiler represents important rules and allowed states in the types. It covers patterns such as newtypes and type-based state machines.

In plain words
What is it for?
Use it when encoding limits, validated values, state transitions, capabilities, or other rules in Rust types.
Why use it?
It helps catch invalid combinations earlier and makes incorrect states harder to create at runtime.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when encoding limits, validated values, state transitions, capabilities, or other rules in Rust types.

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Install with agentmods
npx agentmods add skills/heyayushh/stacc/type-driven-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heyAyushh/stacc --skill type-driven-design
Clone the repo
git clone --depth 1 https://github.com/heyAyushh/stacc

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 729 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00729
Opus 5 $0.00022 $0.00365
Sonnet 5 $0.00009 $0.00146
Haiku 4.5 $0.00004 $0.00073

Measured 9d ago against content hash 16d0985daae3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

rust-type-driven-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

configs/stacks/rust/type-driven-design/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Type-Driven Design

Layer 1: Language Mechanics

Core Question

How can the type system prevent invalid states?

Before reaching for runtime checks:

  • Can the compiler catch this error?
  • Can invalid states be unrepresentable?
  • Can the type encode the invariant?

Thinking Prompt

Before adding runtime validation:

  1. Can the type encode the constraint?

    • Numeric range → bounded types or newtypes
    • Valid states → type state pattern
    • Semantic meaning → newtype
  2. When is validation possible?

    • At construction → validated newtype
    • At state transition → type state
    • Only at runtime → Result with clear error
  3. Who needs to know the invariant?

    • Compiler → type-level encoding
    • API users → clear type signatures
    • Runtime only → documentation

Pattern Quick Reference

Pattern Purpose Example
Newtype Type safety struct UserId(u64);
Type State State machine Connection<Connected>
PhantomData Variance/lifetime PhantomData<&'a T>
Marker Trait Capability flag trait Validated {}
Builder Gradual construction Builder::new().name("x").build()
Sealed Trait Prevent external impl mod private { pub trait Sealed {} }

Pattern Examples

Newtype — validated domain value

struct Email(String);  // Not just any string

impl Email {
    pub fn new(s: &str) -> Result<Self, ValidationError> {
        // Validate once, trust forever
        validate_email(s)?;
        Ok(Self(s.to_string()))
    }
}

Type State — compile-time state machine

struct Connection<State>(TcpStream, PhantomData<State>);

struct Disconnected;
struct Connected;
struct Authenticated;

impl Connection<Disconnected> {
    fn connect(self) -> Connection<Connected> { todo!() }
}

impl Connection<Connected> {
    fn authenticate(self) -> Connection<Authenticated> { todo!() }
}
// compile error if you call authenticate() on Disconnected

Read the full file on GitHub · 123 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 123 lines · 43 tokens per session scan A 16d0985daae3

Subscribe to this mod's changes

rust-type-driven-design is a skill published in the GitHub repository heyAyushh/stacc (3 stars, last pushed 2mo ago), licensed MIT. It adds 43 tokens to every session and 729 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.