skill-evolution

skill-evolution is a skill for Claude Code from Heyvhuang/ship-faster. It costs 54 tokens per session (1,646 once invoked), scanned B, original, MIT.

A system that records development context, failures, and session summaries, then suggests small improvements to the skills library. It proposes patches for human review instead of editing skills automatically.

In plain words
What is it for?
Use it to capture run history, generate skill-improvement candidates, review suggested patches after major tasks, and prioritize areas where skills should improve.
Why use it?
It turns experience from completed tasks into concrete improvement suggestions while keeping a person in control of changes. Hooks are automated triggers that collect these development signals.

Skill for Claude Code

Written for Claude Code: PreToolUse hook event. Also seen: reads .claude/ paths.

Good fit Use it to capture run history, generate skill-improvement candidates, review suggested patches…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heyvhuang/ship-faster/skill-evolution
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Heyvhuang/ship-faster --skill skill-evolution
Clone the repo
git clone --depth 1 https://github.com/Heyvhuang/ship-faster

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-evolution

README.md
[![agentmods](https://agentmods.dev/badge/skills/heyvhuang/ship-faster/skill-evolution.svg)](https://agentmods.dev/skills/heyvhuang/ship-faster/skill-evolution)
Your own site
<a href="https://agentmods.dev/skills/heyvhuang/ship-faster/skill-evolution"><img src="https://agentmods.dev/badge/skills/heyvhuang/ship-faster/skill-evolution.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,646 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01646
Opus 5 $0.00027 $0.00823
Sonnet 5 $0.00011 $0.00329
Haiku 4.5 $0.00005 $0.00165

Measured 7d ago against content hash 1b8fc3558b7d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade B, and why

skill-evolution scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (hooks/post-bash.sh, hooks/post-tool.sh, hooks/pre-tool.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

Example (merge into `~/.claude/settings.json` or `<project>/.claude/settings.json`):
skills/skill-evolution/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evolution

This skill makes the skills library evolve based on real development signals without auto-editing skills. The default output is a patch suggestion only.

Why it exists (solving "too passive")

Default hooks can only "log events" without automatically consolidating experience into skills.

The goal of this skill is to turn retrospectives into a fixed closing action:

  • At the end of each "big task", spend 60 seconds on Q&A confirmation: whether to optimize skills and which areas to prioritize
  • When user chooses "yes to optimize", use skill-improver to generate minimal patch suggestions based on real run artifacts (still no auto-editing of skill library)

Default strategy

  • Capture context and failures into run artifacts
  • Generate evolution candidates
  • Use skill-improver to propose a minimal patch
  • Human reviews and applies the patch

Hooks live in: ~/.claude/skills/skill-evolution/hooks/

Add to your global settings (or project settings) so hooks run automatically.

Example (merge into ~/.claude/settings.json or <project>/.claude/settings.json):

Evolution settings

Configure behavior via ~/.claude/skills/skill-evolution/hooks/settings.json:

{
  "min_fail_count": 2,
  "ignore_tool_errors": true,
  "noise_filters": {
    "ignore_patterns": [
      "typescript: type.*already exists",
      "eslint:.*no-unused-vars.*react",
      "prettier:.*prettier-ignore"
    ],
    "max_failures_per_run": 20,
    "recent_only": true,
    "recent_window_minutes": 60
  },
  "output_format": {
    "summary_only": false,
    "include_context": true,
    "include_recent_failures": 20,
    "sort_by": "frequency"
  }
}

Settings explanation:

  • min_fail_count: Minimum occurrences of a single error type before generating a candidate
  • ignore_tool_errors: Whether to ignore tool-level errors (vs user code errors)
  • noise_filters.ignore_patterns: List of regex patterns to ignore
  • max_failures_per_run: Maximum failures to record per session (prevent explosion)
  • recent_only: Only look at failures within recent time window
  • recent_window_minutes: Only count failures within the last N minutes
  • output_format: Controls evolution-candidates.md output format

Read the full file on GitHub · 194 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 194 lines · 54 tokens per session scan B 1b8fc3558b7d

Subscribe to this mod's changes

skill-evolution is a skill published in the GitHub repository Heyvhuang/ship-faster (339 stars, last pushed 22d ago), licensed MIT. It adds 54 tokens to every session and 1,646 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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