Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill create-cpp-testsgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/create-cpp-tests)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/create-cpp-tests"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/create-cpp-tests/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/create-cpp-tests"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/create-cpp-tests.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00072 | $0.01852 |
| Opus 5.5 | $0.00029 | $0.00741 |
| Sonnet 5.5 | $0.00014 | $0.00370 |
| Haiku 4.5 | $0.00007 | $0.00185 |
Grade A, and why
create-cpp-tests scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 191 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Create cpp_tests for Interface Vtable Validation
Create a cpp_tests/<interface_lowercase>.cpp test file and append a matching configs/<GAMEVER>.yaml
entry so that run_cpp_tests.py can compile the header with clang, dump the vtable layout,
and compare it against reference YAML files from the binary analysis.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER, set the edit target to
configs/$GAMEVER.yaml, and stop if that exact file does not exist.
When to Use
- User asks to create cpp_tests for an interface (e.g., "create cpp_tests for ILoopMode")
- User provides or references a header file from
s2sdk/
Inputs
The user will provide some or all of:
| Field | Required | Description | Example |
|---|---|---|---|
| Interface name | Yes | The abstract class to validate | ILoopMode |
| Header path | Yes | Path to the header in s2sdk | s2sdk/public/iloopmode.h |
| Alias symbols | No | Concrete class name(s) used in binary YAML files | CLoopModeGame |
| Reference modules | No | Modules where vtable YAMLs live | client, server |
Step-by-Step Procedure
Step 1: Read the target header
Read the header file to understand:
- What
#includedirectives it uses - What types are referenced in virtual method signatures
- Whether it inherits from another interface (e.g.,
IAppSystem)
Step 2: Identify compilation dependencies
Check if the header's transitive includes will compile cleanly with the standard include set:
s2sdk/game/shareds2sdk/publics2sdk/public/tier0s2sdk/public/tier1
Common issues to watch for:
- Missing types referenced in method signatures (e.g.,
CSplitScreenSlotneeds<tier1/convar.h>) - Heavy transitive includes that pull in protobuf or other unavailable deps (e.g.,
eiface.h-> protobuf chain)
For heavy transitive includes, pre-define include guards to block them and forward-declare/stub the minimum needed types. See the inetworkmessages.cpp and inetworksystem.cpp examples for this technique:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 15d ago Changed · -2 tokens per session b7953e7b0942
- 2mo ago Changed f5a47f407399
- 2mo ago First seen · 191 lines · 74 tokens per session scan A 02f80300f89e
create-cpp-tests is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 72 tokens to every session and 1,852 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
create-cpp-tests compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| create-cpp-testsHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 72 | Claude Code, Codex |
| blink-gc-pluginchromium/chromium | Skill | 25k | yesterday | BSD-3-Clause | C | 79 | Claude Code, Codex |
| loom-ccosmix/loom | Skill | 65 | 5d ago | MIT | A | 25 | Claude Code, Codex |
| hashiiiii-zighashiiiii/rules-for-ai | Skill | 10 | 18d ago | MIT | A | 25 | Claude Code |
| cpp-developmentjxoesneon/Ciel | Skill | 1 | 7d ago | Apache-2.0 | A | 24 | Claude Code, Codex |
| cpp-project-setupVictory-7291/project-scaffold-setup-skills | Skill | 8 | 3mo ago | MIT | A | 78 | Codex |
| cpp-testingAeonDave/malskill | Skill | 33 | yesterday | none | A | 51 | Claude Code, Codex |