Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill create-preprocessor-scriptsgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/create-preprocessor-scripts)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/create-preprocessor-scripts"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/create-preprocessor-scripts/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/create-preprocessor-scripts"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/create-preprocessor-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Agent Snooping · line 21 Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00070 | $0.18146 |
| Opus 5.5 | $0.00028 | $0.07258 |
| Sonnet 5.5 | $0.00014 | $0.03629 |
| Haiku 4.5 | $0.00007 | $0.01815 |
Grade A, and why
create-preprocessor-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,127 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Create Preprocessor Scripts from Scratch
Create an ida_preprocessor_scripts/find-XXXX.py preprocessor script and add the corresponding
configs/<GAMEVER>.yaml entries for a newly requested function, vtable, or struct member offset.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER, set the edit target to
configs/$GAMEVER.yaml, and stop if that exact file does not exist. Never edit another version as a fallback.
When to Use
- A GitHub issue or user instruction requests adding support for finding a new function/symbol
- No existing
.claude/skills/find-XXXX/SKILL.mdneeds conversion (for that, useconvert-finder-skill-to-preprocessor-scripts)
Inputs
The user or issue will provide some or all of:
| Field | Description | Example |
|---|---|---|
| Function name(s) | Target symbol(s) to find | CPlayer_MovementServices_PlayWaterStepSound |
| Module | Which DLL/SO the function lives in | server, engine, networksystem, client |
| Category | Symbol type | func, vfunc, structmember, patch, vtable |
| xref_strings | Debug strings for xref-based discovery | "CT_Water.StepLeft" |
| xref_gvs | Global variable VA (e.g. vtable address) to find functions that reference it | vtable VA from SomeClass_vtable.{platform}.yaml |
| xref_funcs | Known callee function name to find its callers | "CPlayerCommandQueue_ctor" |
| Predecessor function | Function to decompile for LLM_DECOMPILE patterns | CBaseEntity_TakeDamageOld |
| VTable class | Class owning the vtable (for vfuncs) | CBasePlayerPawn |
| Desired YAML fields | Which fields the output YAML needs | func_name, func_sig, func_va, func_rva, func_size |
| Dependencies | Input YAMLs this skill depends on | CCSPlayer_MovementServices_vtable.{platform}.yaml |
| Aliases | Alternative names for the symbol | CPlayer_MovementServices::PlayWaterStepSound |
Overview
Twelve preprocessor patterns exist. The discovery method and target type determine which to use:
What ships with it
13 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 43 B
- references/pattern-A.md 3.2 KB
- references/pattern-B.md 3.5 KB
- references/pattern-C.md 4.5 KB
- references/pattern-D.md 2.0 KB
- references/pattern-E.md 4.1 KB
- references/pattern-F.md 6.7 KB
- references/pattern-G.md 3.0 KB
- references/pattern-H.md 3.7 KB
- references/pattern-I.md 8.7 KB
- references/pattern-J.md 5.2 KB
- references/pattern-L.md 8.4 KB
- references/pattern-M.md 12 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 14d ago Changed · +11 lines a22438028fc3
- 2mo ago Changed · +3 lines 4d3168423bb9
- 2mo ago Changed · +14 lines 8b9750981eb0
- 2mo ago First seen · 1,099 lines · 70 tokens per session scan A f389ca240604
create-preprocessor-scripts is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 70 tokens to every session and 18,146 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
create-preprocessor-scripts compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| create-preprocessor-scriptsHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 70 | Claude Code, Codex |
| systematic-debuggingopen-metadata/OpenMetadata | Skill | 16k | yesterday | Apache-2.0 | A | 37 | Claude Code |
| log-error-digestzebbern/claude-code-guide | Skill | 4.7k | 3d ago | MIT | A | 71 | Claude Code, Codex |
| cwv-optimizeradobe/skills | Skill | 319 | yesterday | Apache-2.0 | A | 112 | Claude Code |
| ci-fixersipyourdrink-ltd/bernstein | Skill | 1.2k | yesterday | Apache-2.0 | A | 15 | Claude Code, Codex |
| incident-response-incident-responsermyndharis/antigravity-skills | Skill | 1.9k | 23d ago | MIT | A | 36 | Claude Code |
| triaging-web-analytics-supportPostHog/posthog | Skill | 41k | yesterday | none | A | 151 | Claude Code, Codex |