Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill fix-cppheadersgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/fix-cppheaders)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/fix-cppheaders"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/fix-cppheaders/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/fix-cppheaders"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/fix-cppheaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.00871 |
| Opus 5.5 | $0.00036 | $0.00348 |
| Sonnet 5.5 | $0.00018 | $0.00174 |
| Haiku 4.5 | $0.00009 | $0.00087 |
Grade A, and why
fix-cppheaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Fix C++ Headers
Overview
Repair s2sdk declarations from compiler-versus-YAML layout differences. Treat
run_cpp_tests.py as the source of truth for both the initial diff and final verification.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER; use only
configs/$GAMEVER.yaml for test definitions and fail if it is missing.
Constraints
- Edit only header paths listed in the failing
configs/<GAMEVER>.yamlcpp_testsentry. - Require every edited header to be under
s2sdk/. - Preserve existing names and style when the reference exposes only a slot or offset.
- Keep compiler declarations for gaps in incomplete reference YAMLs unless surrounding index shifts prove removal.
- Name unknown virtual slots consistently with nearby declarations, such as
unk_001; when only a known function name is available, usevirtual void FunctionName() = 0;until a reliable prototype is known. - Interpret
Class_dtorandClass_vdtorreference entries as virtual destructors forClass. - Do not edit reference YAMLs, tracked
bin_artifacts, cpp test sources, or comparison code to hide a difference. - Do not invoke an external agent runner. This SKILL owns the repair loop directly.
- Stop and report a blocker when the diff is ambiguous, the configured header is missing, or a required edit is outside
s2sdk/.
Workflow
-
Determine the game version from the user's request. If omitted, read
CS2VIBE_GAMEVERfrom.env. -
Resolve a release-local immutable symbol candidate. Use a caller-provided actual candidate when available; otherwise build one from tracked
bin_artifacts/<gamever>/withgamesymbol_candidate.py buildand explicit temporary output/ session paths. Never use a trackedgamesymbols/fallback or read per-symbol truth frombin/. -
Run the complete comparison with debug details:
uv run run_cpp_tests.py -gamever <gamever> -configyaml configs/<gamever>.yaml -snapshot <snapshot> -debug
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 15d ago Changed · -2 tokens per session 3159098d7fbe
- 1mo ago Changed · -1 lines 81d789823473
- 2mo ago Changed · +1 lines 84fc01690c8f
- 2mo ago First seen · 68 lines · 91 tokens per session scan A c2aaa128ed16
fix-cppheaders is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 89 tokens to every session and 871 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
fix-cppheaders compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| fix-cppheadersHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 89 | Claude Code, Codex |
| cpp-proJeffallan/claude-skills | Skill | 12k | 7d ago | MIT | A | 79 | Claude Code |
| memory-safety-patternsrmyndharis/antigravity-skills | Skill | 1.9k | 23d ago | MIT | A | 45 | Claude Code, Codex |
| cuda-c-optimizationmindspore-ai/akg | Skill | 265 | 2d ago | Apache-2.0 | A | 20 | Claude Code, Codex |
| re-cpp-abidslsdzc/rev-skills | Skill | 228 | 26d ago | Apache-2.0 | A | 69 | Claude Code |
| cppcrazyguitar/cppcheatsheet | Skill | 293 | 9d ago | MIT | A | 0 | Claude Code |
| memory-safety-patternsRudyCity/superagent | Skill | 64 | today | MIT | A | 45 | Claude Code, Codex |