Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hlnd2t/cs2_vibesignatures/fix-cppheadersnpx skills add HLND2T/CS2_VibeSignatures --skill fix-cppheadersgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00091 | $0.00860 |
| Opus 5 | $0.00046 | $0.00430 |
| Sonnet 5 | $0.00018 | $0.00172 |
| Haiku 4.5 | $0.00009 | $0.00086 |
Grade A, and why
fix-cppheaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Fix C++ Headers
Overview
Repair hl2sdk_cs2 declarations from compiler-versus-YAML layout differences. Treat
run_cpp_tests.py as the source of truth for both the initial diff and final verification.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER; use only
configs/$GAMEVER.yaml for test definitions and fail if it is missing.
Constraints
- Edit only header paths listed in the failing
configs/<GAMEVER>.yamlcpp_testsentry. - Require every edited header to be under
hl2sdk_cs2/. - Preserve existing names and style when the reference exposes only a slot or offset.
- Keep compiler declarations for gaps in incomplete reference YAMLs unless surrounding index shifts prove removal.
- Name unknown virtual slots consistently with nearby declarations, such as
unk_001; when only a known function name is available, usevirtual void FunctionName() = 0;until a reliable prototype is known. - Interpret
Class_dtorandClass_vdtorreference entries as virtual destructors forClass. - Do not edit reference YAMLs, generated files under
bin/, cpp test sources, or comparison code to hide a difference. - Do not invoke an external agent runner. This SKILL owns the repair loop directly.
- Stop and report a blocker when the diff is ambiguous, the configured header is missing, or a required edit is outside
hl2sdk_cs2/.
Workflow
-
Determine the game version from the user's request. If omitted, read
CS2VIBE_GAMEVERfrom.env. -
Resolve the immutable symbol snapshot. Use a caller-provided actual candidate when available; otherwise use the published historical snapshot at
gamesymbols/<gamever>.yaml. Never read reference YAML directly frombin. -
Run the complete comparison with debug details:
uv run run_cpp_tests.py -gamever <gamever> -configyaml configs/<gamever>.yaml -snapshot <snapshot> -debug -
For each test reporting layout differences, find its
cpp_testsentry inconfigs/<GAMEVER>.yamland read itssymbol,headers, target, aliases, and reference modules. -
Read the configured headers and the complete diff sections:
Current vtable entriesversusYAML reference vtable entriesCurrent record membersversusYAML reference struct members
-
Make the smallest declaration-only edit that aligns the header with the reference. Typical edits are reordering, adding, or removing virtual declarations; correcting inheritance; and adjusting record members or padding.
-
Re-run the same command with the same snapshot. If differences remain, use the new output rather than the previous diff and repeat.
-
Finish only when the command exits successfully with zero compile failures, invalid items, and layout differences.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 68 lines · 91 tokens per session scan A c2aaa128ed16
fix-cppheaders is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed 2d ago), licensed MIT. It adds 91 tokens to every session and 860 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
add-sgl-kernel
Step-by-step tutorial for adding a heavyweight AOT CUDA/C++ kernel to sgl-kernel (including tests & benchmarks).
spanify-buffers
Find and fix unsafe buffer operations in a C++ file by removing UNSAFETODO markers and replacing unsafe raw pointers/C-style functions with base::span and standard safe containers. Use when the user asks to fix unsafe buffer warnings or -Wunsafe-buffer-usage errors. Don't use for other types of memory safety bugs like…
jni-type-conversion
How to use @JniType annotations for ergonomic JNI. Relevant for Java files that use @NativeMethods or @CalledByNative.
platform-port
Guide porting FastLED to new MCU platforms, including int.h types, clockless drivers, SPI implementations, and platform detection. Use when adding support for a new microcontroller family or board.
qt-cpp-review
Invoke when the user asks to review, check, audit, or look over Qt6 C++ code — or suggest before committing. Runs deterministic linting (60+ rules) then six parallel deep- analysis agents covering model contracts, ownership, threading, API correctness, error handling, and performance. Reports only high-confidence…
cpp-pro
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques. Use when building or refactoring C++ code requiring concepts, ranges, coroutines, SIMD optimization, or careful memory management — or when addressing performance…