Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesnpx agentmods add skills/hlnd2t/cs2_vibesignatures/run-validation-until-no-failureWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/run-validation-until-no-failure)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/run-validation-until-no-failure"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/run-validation-until-no-failure/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/run-validation-until-no-failure"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/run-validation-until-no-failure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 56 Skill allows unbounded resource consumption (API calls, storage, compute). Without rate limits or quotas, a compromised or misbehaving agent can cause denial-of-service or cost overruns.Fix: Set explicit rate limits, timeouts, and resource quotas for API calls, file operations, and compute. Implement circuit breakers for runaway loops.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00176 | $0.03864 |
| Opus 5.5 | $0.00070 | $0.01546 |
| Sonnet 5.5 | $0.00035 | $0.00773 |
| Haiku 4.5 | $0.00018 | $0.00386 |
Grade A, and why
run-validation-until-no-failure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 298 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Run Validation Until No Failure
Loop the analysis/validation pipeline until it reports Failed: 0. Each iteration: run
ida_analyze_bin.py -debug; if a skill failed (the pipeline is fail-fast, so it's exactly one),
diagnose why, present several concrete resolution options, and ask the user which option to take.
Do not disable or record the skill before the user answers. If the user explicitly answers that it
cannot be solved now and asks to temporarily disable the skill, append the failure to
docs/ida_validation_failure-<GAMEVER>.md, comment that skill out of configs/<GAMEVER>.yaml, and
run the unit and repository-contract unittest suites before resuming validation. If the config
dependency test reports consumers whose expected_input can no longer be produced, apply the same
ask-before-action rule to each dependent skill. Environment / infrastructure failures are not
skill bugs — STOP and surface those instead of quarantining a skill.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER; use only
configs/$GAMEVER.yaml for the validation run and all quarantine edits.
When to Use
- The user asks to "run validation until it passes / until no failures", "get validation green", or "disable the failing skills and keep going".
- After bumping to a new game version or landing many new skills, to triage a wave of failures — each gets quarantined with its reason for later fixing.
Why the loop works (pipeline facts)
uv run ida_analyze_bin.py -debugends with a summary and exits non-zero whenFailed > 0:============================================================ Summary ============================================================ Successful: N Failed: N Skipped: N- It is fully fail-fast: the first failing skill aborts the remaining skills, the remaining platforms, and the remaining modules. So each run surfaces exactly one actionable failing skill — handle at most one validation-failing skill per iteration.
- Skills whose
expected_outputYAML already exist on disk are skipped on re-runs, so each iteration advances quickly to the next unresolved skill.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 298 lines · 176 tokens per session scan A 3dc5d9e8e108
run-validation-until-no-failure is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 176 tokens to every session and 3,864 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
run-validation-until-no-failure compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| run-validation-until-no-failureHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 176 | Claude Code, Codex |
| systematic-debuggingopen-metadata/OpenMetadata | Skill | 16k | yesterday | Apache-2.0 | A | 37 | Claude Code |
| log-error-digestzebbern/claude-code-guide | Skill | 4.7k | 3d ago | MIT | A | 71 | Claude Code, Codex |
| cwv-optimizeradobe/skills | Skill | 319 | yesterday | Apache-2.0 | A | 112 | Claude Code |
| ci-fixersipyourdrink-ltd/bernstein | Skill | 1.2k | yesterday | Apache-2.0 | A | 15 | Claude Code, Codex |
| incident-response-incident-responsermyndharis/antigravity-skills | Skill | 1.9k | 23d ago | MIT | A | 36 | Claude Code |
| triaging-web-analytics-supportPostHog/posthog | Skill | 41k | yesterday | none | A | 151 | Claude Code, Codex |