animate-objects

animate-objects is a skill for Claude Code, Codex from Hmbown/Wizards-of-the-Ghosts. It costs 45 tokens per session (994 once invoked), scanned A, original, CC0-1.0.

A guide for attaching triggers, watchers, or bounded automatic updates to an existing passive artifact such as a CSV, dashboard, configuration file, or document.

In plain words
What is it for?
It helps make existing files and dashboards self-updating in response to changes from a specified source.
Why use it?
It removes the need to check manually when the artifact should refresh, reconcile changes, or warn that information is stale.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps make existing files and dashboards self-updating in response to changes from a specified source.

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Install with agentmods
npx agentmods add skills/hmbown/wizards-of-the-ghosts/animate-objects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Hmbown/Wizards-of-the-Ghosts --skill animate-objects
Clone the repo
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animate-objects

README.md
[![agentmods](https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/animate-objects/github.svg)](https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/animate-objects)
Your own site
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/animate-objects"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/animate-objects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animate-objects

Your own site · 80×15
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/animate-objects"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/animate-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 994 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00994
Opus 5 $0.00023 $0.00497
Sonnet 5 $0.00009 $0.00199
Haiku 4.5 $0.00005 $0.00099

Measured 8d ago against content hash 26e422bfdfcc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animate-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

generated/hermes/actions-access-and-automation/animate-objects/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animate Objects

Give agency to passive data by attaching triggers, watchers, and autonomous update logic.

What This Skill Does

This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy. In this grimoire, Animate Objects is treated as a literal spell with a prototype delivery profile. Canonical reference input: Animate Objects (spell).

When To Use

  • Trigger this spell when a user asks to make an existing static artifact self-updating, reactive, or autonomous. Look for:
  • "make it alive", "living document", "self-updating", "auto-refresh"
  • References to existing files: CSV, YAML, JSON, README, config, spreadsheet, dashboard, spec, diagram
  • Phrases like "pulls from [source]", "watches for changes", "reconciles differences", "flags when stale"
  • Desire for ongoing automation attached to a specific existing artifact

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

  1. Restate the target, the success condition, and any no-touch boundaries before taking action.
  2. Identify the inert artifact — name the exact file, dataset, or document. Confirm it exists and is currently static.
  3. Define the trigger — what event, schedule, or change should wake it up? (cron, file watch, API poll, git hook, webhook)
  4. Specify the autonomous action — what exactly should it do when triggered? Keep scope narrow: update itself, flag discrepancies, regenerate derived output.
  5. Set boundaries and kill switch — what must it NOT do? How do you revert it to passive state? Document both before implementing.
  6. Implement minimal agency — attach the simplest trigger + action loop that satisfies the request. Prefer existing tooling (watchexec, cron, GitHub Actions, simple scripts) over custom daemons.
  7. Verify containment — confirm the artifact only acts within its granted scope and the kill switch works.
  8. Stop for explicit confirmation before taking a live action that changes access, triggers an alert, or touches a real system boundary.
  9. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 81 lines · 45 tokens per session scan A 26e422bfdfcc

Subscribe to this mod's changes

animate-objects is a skill published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 45 tokens to every session and 994 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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