Hmbown/Wizards-of-the-Ghosts

Unofficial Hermes Agent skill pack built from fantasy spell and skill names

This repository also configures its own agents. See what Wizards-of-the-Ghosts tells them →

107Stars on the repository
200Mods indexed here, across every type
5mo agoLast push, which is what freshness is scored on
CC0-1.0Licence, which decides whether bodies are shown

acrobatics

01

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this skill when the work is a choreography problem: brittle sequencing, async handoffs, or constrained flows that must stay upright end to end. It shines on API dances, dependency ordering, and recovery logic where grace matters more than brute force.

not rated 107 5mo ago A 53 tokens original CC0-1.0

animal-friendship

02

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Animal Friendship is the first-contact spell for unfamiliar APIs, vendors, and services. It treats integration work as relationship-building: learn the temperament, respect the boundaries, and earn a stable exchange before asking for anything ambitious. The goal is not domination but trustable cooperation.

not rated 107 5mo ago A 58 tokens original CC0-1.0

animate-objects

03

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physical systems. The key pattern: existing artifact + trigger/watcher + bounded autonomy.

not rated 107 5mo ago A 45 tokens original CC0-1.0

athletics

04

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this skill when the job is mostly about sustained force: large batches, exhaustive passes, long-running jobs, or load that needs to be carried without dropping it. It is the right metaphor when the answer is more throughput, sturdier batching, and disciplined endurance.

not rated 107 5mo ago A 56 tokens original CC0-1.0

awaken

05

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Awaken gives a non-intelligent system a usable voice without pretending the underlying system became sentient. The real move is to wrap a thermostat, spreadsheet, legacy database, shell script, or crusty internal tool in a conversational or agent-like interface that exposes what it can already do. Good Awaken work…

not rated 107 5mo ago A 107 tokens original CC0-1.0

dimension-door

06

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Dimension Door is the quick-switch spell: branch to branch, environment to environment, project to project. It is not a migration and it is not discovery. It assumes both endpoints are known, prepared, and close enough in shape that you can step across with only the context you actually need.

not rated 107 5mo ago A 61 tokens original CC0-1.0

freedom-of-movement

07

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Freedom of Movement is for processes that should be moving but are caught in glue: locked files, blocked ports, circular dependencies, wedged jobs, or permissions that almost work. The skill is about diagnosing the restraint, then removing or routing around it without tearing the whole system apart. It favors…

not rated 107 5mo ago A 70 tokens original CC0-1.0

knock

08

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Knock is specifically about restoring legitimate access through authorized channels. It is NOT about: - Performance optimization (slow queries, throughput issues) → different spell Removing safety controls (approval gates, compliance checks) → different spell Simple bug fixes (typos, wrong ports) → different spell…

not rated 107 5mo ago A 93 tokens original CC0-1.0

longstrider

09

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Longstrider is the optimization spell for systems that already work. It makes the path shorter without changing the destination. It cares about sustained pace, not flashy one-off benchmarks.

not rated 107 5mo ago A 39 tokens original CC0-1.0

mage-hand

10

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this skill for small, careful remote manipulations where dexterity matters more than force.

not rated 107 5mo ago A 21 tokens original CC0-1.0

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this spell when you need an autonomous tool with a narrow mandate: a daemon, scheduled worker, watcher, or persistent background agent that repeatedly executes one precise task. It is prototype territory because the hard part is lifecycle control, observability, and safe cancellation, not the single action itself.

not rated 107 5mo ago A 66 tokens original CC0-1.0

planar-binding

12

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this spell when you need to summon a powerful external entity - a third-party API, a cloud service, another agent - and lock it into serving your workflow under explicit terms.

not rated 107 5mo ago A 40 tokens original CC0-1.0

polymorph

13

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

This spell is about representation change, not: Naming changes (same structure, different identifiers) Execution changes (same code, different runtime) Architecture changes (new system design) Duplication (same thing, different place) The key test: Can you point to a source artifact and a target artifact where the…

not rated 107 5mo ago A 85 tokens original CC0-1.0

prestidigitation

14

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Prestidigitation transforms. It does not fix, build, scaffold, migrate, or actuate. If the user says "make this look better" or "convert this to that format" — use prestidigitation. If the user says "make this work" or "set this up" or "build this system" — use something else.

not rated 107 5mo ago A 75 tokens original CC0-1.0

sleight-of-hand

15

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Sleight of Hand is not about solving a problem — the solution is already known. It is about executing a known change with zero collateral damage. The skill is precision, not creativity.

not rated 107 5mo ago A 43 tokens original CC0-1.0

teleport

16

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Teleport is FULL-CONTEXT migration, not partial transformation. The defining characteristic is that EVERYTHING must move together and keep working: data, dependencies, auth, traffic routing, background jobs, secrets, and human workflows. The old system must remain recoverable until the new one is proven. This spell…

not rated 107 5mo ago A 135 tokens original CC0-1.0

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this spell when you need a permanent, reliable portal between two environments — a CI/CD pipeline, a standing data sync, a repeatable deployment, or a migration path you will use more than once.

not rated 107 5mo ago A 46 tokens original CC0-1.0

true-polymorph

18

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, True Polymorph is the permanent transformation — the target becomes something fundamentally different, and if held long enough, the change is irreversible. Unlike Polymorph (temporary disguise or adaptation), True Polymorph means the old identity is gone. The real-world version is irreversible system…

not rated 107 5mo ago A 126 tokens original CC0-1.0

unseen-servant

19

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Use this spell when you need a tireless helper that organizes, tidies, triages, and maintains without requiring your constant attention.

not rated 107 5mo ago A 32 tokens original CC0-1.0

blindness-deafness

20

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring…

not rated 107 5mo ago A 120 tokens original CC0-1.0

eyebite

21

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous…

not rated 107 5mo ago A 106 tokens original CC0-1.0

feeblemind

22

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Feeblemind crushes a creature's Intelligence and Charisma to near-zero — leaving them alive but barely functional. The real-world version is deliberate capability reduction: putting a system into safe mode, stripping an overpowered tool down to basic functions, reducing attack surface by removing features.…

not rated 107 5mo ago A 108 tokens original CC0-1.0

forcecage

23

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

Forcecage creates a pre-tested containment boundary around a subject that has not yet run. It is not about stopping, pausing, or muting something already in motion. The cage is built first, self-tested, then the subject enters. The operator watches from outside and decides whether to release.

not rated 107 5mo ago A 64 tokens original CC0-1.0

heat-metal

24

Hmbown/Wizards-of-the-Ghosts

Skill Claude CodeCodex

In D&D, Heat Metal makes a metal object painfully hot — the creature holding it must either endure the pain or drop it. The real-world version is deliberate friction injection: making a deprecated API progressively slower, adding escalating CAPTCHAs to suspicious traffic, increasing the cost of a bad behavior path…

not rated 107 5mo ago A 113 tokens original CC0-1.0

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