blindness-deafness

blindness-deafness is a skill for Claude Code, Codex from Hmbown/Wizards-of-the-Ghosts. It costs 120 tokens per session (868 once invoked), scanned A, original, CC0-1.0.

A guide for removing one selected input or signal from a running process while leaving the rest of it active. This can apply to API fields, webhooks, event streams, telemetry, or sensor data.

In plain words
What is it for?
Use it to filter inputs, redact API responses, suppress webhooks, ignore event streams, or disable selected telemetry and sensor channels.
Why use it?
It helps control what a system can see or hear without containing or stopping the whole system. This is useful when only one information channel is causing a problem or needs to be hidden.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to filter inputs, redact API responses, suppress webhooks, ignore event streams, or disable selected telemetry and sensor channels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hmbown/wizards-of-the-ghosts/blindness-deafness
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Hmbown/Wizards-of-the-Ghosts --skill blindness-deafness
Clone the repo
git clone --depth 1 https://github.com/Hmbown/Wizards-of-the-Ghosts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blindness-deafness

README.md
[![agentmods](https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/blindness-deafness/github.svg)](https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/blindness-deafness)
Your own site
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/blindness-deafness"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/blindness-deafness/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blindness-deafness

Your own site · 80×15
<a href="https://agentmods.dev/skills/hmbown/wizards-of-the-ghosts/blindness-deafness"><img src="https://agentmods.dev/badge/skills/hmbown/wizards-of-the-ghosts/blindness-deafness.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 120 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 868 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00120 $0.00868
Opus 5 $0.00060 $0.00434
Sonnet 5 $0.00024 $0.00174
Haiku 4.5 $0.00012 $0.00087

Measured 9d ago against content hash a247cb239ea5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blindness-deafness scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

generated/hermes/containment-and-intervention/blindness-deafness/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blindness/Deafness

Cut a system's eyes or ears — let it run, but blind to specific inputs or deaf to specific signals.

What This Skill Does

In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact. In this grimoire, Blindness/Deafness is treated as a literal spell with a shipping-now delivery profile. Canonical reference input: Blindness/Deafness (spell).

When To Use

  • A process should keep running, but one input, signal, or telemetry source needs to be removed from its awareness.
  • You need to suppress a specific webhook, event stream, API field, or sensor channel without containing the whole system.
  • You want to test or control behavior under selective sensory loss rather than full isolation.

Prerequisites

  • No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

Procedure

  1. Restate the target, the success condition, and any no-touch boundaries before taking action.
  2. Identify the exact channel to mute and the decisions the system currently makes from it.
  3. Verify the channel is not safety-critical or load-bearing for core correctness.
  4. Choose the muting mechanism: input filtering, response redaction, event suppression, or telemetry cutoff.
  5. Define restoration triggers, operators, and monitoring so everyone knows the system is partially blind or deaf.
  6. Return the channel-muting plan with expected behavioral changes and rollback steps.
  7. Stop for explicit confirmation before taking a live action that changes access, triggers an alert, or touches a real system boundary.
  8. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 69 lines · 120 tokens per session scan A a247cb239ea5

Subscribe to this mod's changes

blindness-deafness is a skill published in the GitHub repository Hmbown/Wizards-of-the-Ghosts (107 stars, last pushed 5mo ago), licensed CC0-1.0. It adds 120 tokens to every session and 868 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.