reality-check

A checkpoint for asking whether finished work items actually move the project toward its intended goal. It is meant for milestones or whenever a team seems busy but may be heading in the wrong direction.

In plain words
What is it for?
Use it after major milestones, partway through a large set of beads, or whenever progress feels directionally wrong.
Why use it?
Completing tasks does not always solve the original problem. This check helps reveal missing work or a plan aimed at the wrong outcome.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hoangsonww/forge-agentic-coding-cli/reality-check
Any agent
npx skills add hoangsonww/Forge-Agentic-Coding-CLI --skill reality-check
Clone the repo
git clone --depth 1 https://github.com/hoangsonww/Forge-Agentic-Coding-CLI

Made for: Claude Code, Codex.

Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 162 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00038 $0.00162
Opus 5 $0.00019 $0.00081
Sonnet 5 $0.00008 $0.00032
Haiku 4.5 $0.00004 $0.00016

Measured 2d ago against content hash a0dc592590bf, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

reality-check scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/reality-check/SKILL.md · 17 lines

What it actually says

Use the verbatim prompt at .flywheel/prompts/reality-check.md.

Run at natural milestones (epic closed, ~25% and ~50% of beads done) and any time the swarm feels busy-but-off.

Actions based on the answer:

  • "Yes, all open beads close the gap." → keep going.
  • "Close, but X and Y are missing." → revise/add beads. Polish.
  • "No, still far." → back to plan or plan-synthesize.
  • "Yes but the plan targets the wrong outcome." → revisit intent.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 17 lines · 38 tokens per session scan A a0dc592590bf

Subscribe to this mod's changes

reality-check is a skill published in the GitHub repository hoangsonww/Forge-Agentic-Coding-CLI (22 stars, last pushed 16d ago), licensed MIT. It adds 38 tokens to every session and 162 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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