skill-creator

skill-creator is a skill for Claude Code, Codex from hristo2612/jinn. It costs 15 tokens per session (929 once invoked), scanned A, original, MIT.

A guide for creating custom skills as SKILL.md instruction files for an AI coding agent.

In plain words
What is it for?
Use it to define a skill’s purpose, choose its kebab-case name, create its folder, and write the instruction file in the expected location.
Why use it?
It turns a repeated procedure into a reusable set of instructions instead of requiring the agent to be guided from scratch each time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to define a skill’s purpose, choose its kebab-case name, create its folder, and write the instruction file in the expected location.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hristo2612/jinn/skill-creator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hristo2612/jinn --skill skill-creator
Clone the repo
git clone --depth 1 https://github.com/hristo2612/jinn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-creator

README.md
[![agentmods](https://agentmods.dev/badge/skills/hristo2612/jinn/skill-creator/github.svg)](https://agentmods.dev/skills/hristo2612/jinn/skill-creator)
Your own site
<a href="https://agentmods.dev/skills/hristo2612/jinn/skill-creator"><img src="https://agentmods.dev/badge/skills/hristo2612/jinn/skill-creator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-creator

Your own site · 80×15
<a href="https://agentmods.dev/skills/hristo2612/jinn/skill-creator"><img src="https://agentmods.dev/badge/skills/hristo2612/jinn/skill-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 929 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Rogue Agent · line 3
    Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.
    Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.00929
Opus 5 $0.00008 $0.00464
Sonnet 5 $0.00003 $0.00186
Haiku 4.5 $0.00002 $0.00093

Measured 10d ago against content hash 0fc2078a8d19, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

skill-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/jinn/template/skills/skill-creator/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill Creator Skill

Trigger

This skill activates when the user wants to create a new custom skill for {{portalName}}.

Output Location

All skills are stored at ~/.jinn/skills/<skill-name>/SKILL.md. Each skill lives in its own directory named with kebab-case.

Behavior by Engine

Claude Code (claude engine)

Claude Code has native skill creation capabilities. Defer to the engine's built-in skill/memory system when available. The engine knows how to create well-structured instruction files. Simply ensure the output file lands at the correct path: ~/.jinn/skills/<skill-name>/SKILL.md.

Codex (codex engine)

Create the SKILL.md file manually following the conventions below. Write the file directly to ~/.jinn/skills/<skill-name>/SKILL.md.

Steps

  1. Ask the user what the skill should do. Get a clear description of the capability.
  2. Ask for a name (kebab-case). Suggest one if the user does not provide it.
  3. Create the directory ~/.jinn/skills/<skill-name>/ if it does not exist.
  4. Generate the SKILL.md content following the conventions below.
  5. Write the file to ~/.jinn/skills/<skill-name>/SKILL.md.
  6. Confirm the skill was created and summarize what it does.

Conventions for Writing Good SKILL.md Files

Every SKILL.md should follow these conventions:

1. Clear Trigger Description

Start with a ## Trigger section that explains exactly when this skill should activate. Be specific about the keywords, phrases, or situations that should invoke this skill.

Good: "This skill activates when the user asks to generate a weekly report from their GitHub repositories." Bad: "This skill does reporting stuff."

2. Step-by-Step Instructions

Provide numbered steps that an AI engine can follow without ambiguity. Each step should be a concrete action, not a vague directive.

Good: "1. Read the file at ~/.jinn/data/repos.json. 2. For each repository, fetch the latest commits from the past 7 days." Bad: "1. Get the data. 2. Process it."

Read the full file on GitHub · 113 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 113 lines · 15 tokens per session scan A 0fc2078a8d19

Subscribe to this mod's changes

skill-creator is a skill published in the GitHub repository hristo2612/jinn (315 stars, last pushed 3d ago), licensed MIT. It adds 15 tokens to every session and 929 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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