s4h-design-iteration

s4h-design-iteration is a skill for Claude Code from human-avatar/skills-for-humanity. It costs 76 tokens per session (1,854 once invoked), scanned A, original, MIT.

A structured feedback cycle for making a prototype, testing it with reality, learning what is wrong, and improving the next version.

In plain words
What is it for?
Use it to plan prototypes, design tests, collect feedback, choose the right level of detail for a prototype, and judge whether a design is converging.
Why use it?
It replaces guesswork with evidence from tests and helps teams decide when to explore more ideas or narrow toward a solution.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: names the AskUserQuestion tool.

Part of the skills-for-humanity plugin — 197 skills, 1 hook shipped together

Good fit Use it to plan prototypes, design tests, collect feedback, choose the right level of detail for a prototype, and judge whether a design is converging.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/human-avatar/skills-for-humanity/s4h-design-iteration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add human-avatar/skills-for-humanity --skill s4h-design-iteration
Clone the repo
git clone --depth 1 https://github.com/human-avatar/skills-for-humanity

Made for: Claude Code.

Or install skills-for-humanity, the plugin that ships this one along with the rest of its 197 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for s4h-design-iteration

README.md
[![agentmods](https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-design-iteration/github.svg)](https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-design-iteration)
Your own site
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-design-iteration"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-design-iteration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for s4h-design-iteration

Your own site · 80×15
<a href="https://agentmods.dev/skills/human-avatar/skills-for-humanity/s4h-design-iteration"><img src="https://agentmods.dev/badge/skills/human-avatar/skills-for-humanity/s4h-design-iteration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,854 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.01854
Opus 5 $0.00038 $0.00927
Sonnet 5 $0.00015 $0.00371
Haiku 4.5 $0.00008 $0.00185

Measured 13d ago against content hash 3b06f57eaf7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

s4h-design-iteration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/s4h-design-iteration/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design: Iteration

No design survives first contact with the real world intact. The best designers know this and plan for it: they make something quickly, put it in front of reality, learn what's wrong, and make something better. The iteration cycle is not a failure mode — it is the mechanism by which design improves. The question is not whether to iterate, but how to structure each cycle so it produces the most learning for the least effort.

Dieter Rams designed and redesigned Braun products over decades of close observation — not because the first version was wrong but because fit is discovered, not planned. Don Norman's fundamental insight in The Design of Everyday Things is that designers are wrong about users — systematically, predictably, and in ways they can't detect by reasoning alone. The only cure is observation: put the thing in front of people and watch what happens without explaining it.

This skill structures the iteration cycle. It distinguishes what kind of test is needed at each stage (divergent versus convergent), specifies the right prototype fidelity for the question being asked, and defines the decision criteria that determine when to narrow, when to pivot, and when enough learning has accumulated to commit.


Your Process

Step 1: State the Current Hypothesis Every prototype is a test of a hypothesis. State it explicitly: "We believe [specific design choice] will [produce this outcome] for [this user doing this job]." If the hypothesis is vague, the test will be uninformative. Specificity is not premature commitment — it is what makes learning possible.

Framing check: Confirm the design stage and the hypothesis being tested before continuing. State what you've identified — the design being iterated and the key question it needs to answer — in one sentence, then use AskUserQuestion:

  • Question: "I'm reading this as: [your one-sentence framing of the hypothesis and stage]. Is that right?"
  • Header: "Framing"
  • Options:
    • Yes — proceed — framing is correct
    • Adjust — one element is off; user will correct it before you continue
    • Reframe — different situation than read; incorporate the correction before proceeding

Read the full file on GitHub · 141 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 141 lines · 76 tokens per session scan A 3b06f57eaf7a

Subscribe to this mod's changes

s4h-design-iteration is a skill published in the GitHub repository human-avatar/skills-for-humanity (223 stars, last pushed 1mo ago), licensed MIT. It adds 76 tokens to every session and 1,854 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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