pretext

pretext is a skill for Claude Code, Codex from humanerd-drew/opencode-drewgent. It costs 56 tokens per session (3,558 once invoked), scanned A, a copy of pretext, MIT.

A creative browser-demo skill built around a small library that measures and lays out multiline text without changing the page layout. It can return line breaks, widths, character positions, and total text height.

In plain words
What is it for?
Use it to build single-file HTML demos with text flowing around objects, ASCII art, word-based game geometry, animated typography, text particles, or compact multiline layouts.
Why use it?
It makes text behave like measurable geometry, which helps avoid repeated browser layout calculations in animated or interactive demos. The skill is aimed at creative experiments rather than ordinary text display.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build single-file HTML demos with text flowing around objects, ASCII art, word-based game geometry, animated typography, text particles, or compact multiline layouts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/humanerd-drew/opencode-drewgent/pretext
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add humanerd-drew/opencode-drewgent --skill pretext
Clone the repo
git clone --depth 1 https://github.com/humanerd-drew/opencode-drewgent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pretext

README.md
[![agentmods](https://agentmods.dev/badge/skills/humanerd-drew/opencode-drewgent/pretext/github.svg)](https://agentmods.dev/skills/humanerd-drew/opencode-drewgent/pretext)
Your own site
<a href="https://agentmods.dev/skills/humanerd-drew/opencode-drewgent/pretext"><img src="https://agentmods.dev/badge/skills/humanerd-drew/opencode-drewgent/pretext/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pretext

Your own site · 80×15
<a href="https://agentmods.dev/skills/humanerd-drew/opencode-drewgent/pretext"><img src="https://agentmods.dev/badge/skills/humanerd-drew/opencode-drewgent/pretext.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,558 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.03558
Opus 5.5 $0.00022 $0.01423
Sonnet 5.5 $0.00011 $0.00712
Haiku 4.5 $0.00006 $0.00356

Measured 1mo ago against content hash 586d04f72ec7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pretext scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to pretext — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/creative/pretext/SKILL.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pretext Creative Demos

Overview

@chenglou/pretext is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for DOM-free multiline text measurement and layout. It does one thing: given (text, font, width), return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.

That sounds like plumbing. It is not. Because it is fast and geometric, it is a creative primitive: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any getBoundingClientRect thrash.

This skill exists so Hermes can make cool demos with it — the kind people post to X. See pretext.cool and chenglou.me/pretext for the community demo corpus.

When to Use

Use when the user asks for:

  • A "pretext demo" / "cool pretext thing" / "text-as-X"
  • Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
  • ASCII-art effects using real words or prose, not monospace rasters
  • Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
  • Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
  • Typographic generative art, especially with non-Latin scripts or mixed scripts
  • Multiline "shrink-wrap" UI (smallest container width that still fits the text)
  • Anything that would require knowing line breaks before rendering

Don't use for:

  • Static SVG/HTML pages where CSS already solves layout — just use CSS
  • Rich text editors, general inline formatting engines (pretext is intentionally narrow)
  • Image → text (use ascii-art / ascii-video skills)
  • Pure canvas generative art with no text role — use p5js

Creative Standard

This is visual art rendered in a browser. Pretext returns numbers; you draw the thing.

Read the full file on GitHub · 227 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 227 lines · 56 tokens per session scan A 586d04f72ec7

Subscribe to this mod's changes

pretext is a skill published in the GitHub repository humanerd-drew/opencode-drewgent (3 stars, last pushed 3mo ago), licensed MIT. It adds 56 tokens to every session and 3,558 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 88% identical to pretext, differing in 16 lines, and is treated as a copy.

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