systems

A design-system guide for keeping interface tokens, components, and patterns consistent. Design tokens are named values such as colors, spacing, and type sizes that a product reuses across its interface.

In plain words
What is it for?
Use it to define where design values live, establish one source of truth, connect tokens to components, and audit whether the design system remains consistent.
Why use it?
It reduces visual drift and prevents the same design value from being copied into separate files that later fall out of sync.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/iamk77/skill/systems
Any agent
npx skills add IamK77/Skill --skill systems
Clone the repo
git clone --depth 1 https://github.com/IamK77/Skill

Made for: Claude Code, Codex.

Per session 223 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,379 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00223 $0.04379
Opus 5 $0.00112 $0.02190
Sonnet 5 $0.00045 $0.00876
Haiku 4.5 $0.00022 $0.00438

Measured yesterday against content hash ee4179beeb54, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/atelier/systems/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

systems

!checklist init ${CLAUDE_SKILL_DIR} --force

An atelier is a craftsman's studio — the place where the individual lenses (color, type, form, motion) are forged. systems is the workbench that holds them together: the skill that turns a set of well-chosen tokens into one coherent, non-drifting system by establishing the architecture that makes drift structurally impossible. Where the other lenses decide what the values are, systems decides where they live, how they cross every language boundary, and how they stay in sync — permanently. It runs across gated stages and will not advance past a GATE until the checklist tool clears it — order enforced, substance yours.

The governing fact: the design system is itself state, so it gets one source of truth. A CSS token file and a JS color object that both list the same palette are not two views of the same truth — they are two sources of truth, and the moment one is updated without the other, the surface is subtly two-toned, and no one knows why. The same law that surface:wellspring applies to application data (the design system is itself state, one source of truth) applies here to the design artifact: one source authors the tokens; every language reads from it. This is not a "keep things in sync" convention — it is the only architecture that does not rot under normal development velocity.

This is where the agent era bites:

  • The agent re-types tokens per file and feels no wrongness. It will write '#2563eb' in an inline style object, oklch(0.62 0.18 250) in a CSS file, and color.primary = '#2563eb' in a tokens.ts — each plausible alone, the set a three-source system that will drift in three different directions within a sprint. It has no sense of the system degrading; the architecture must make the wrong thing impossible.
  • The agent treats a Figma file as the source of truth. It will generate code "to match the design" by reading screenshots and re-deriving values — reinventing, not consuming. Reinventing is the first step of drift. The token source is code; Figma is a downstream consumer.
  • The agent reaches for prop explosion. Every component variation becomes a boolean flag: <Button variant="..." size="..." iconLeft="..." ghost pill loading>. The combinations multiply; the component is unmaintainable. Composition over configuration is a structural decision, not a style preference — the agent will not make it without instruction.
  • The agent skips living documentation. It generates components without stories, without accessibility contracts, without a stability tier. The library appears to grow, but no one can consume it correctly, and no CI catches visual regressions. A library with no living documentation is a library that has already started to rot.

Read references/token-architecture-one-source.md first — the taxonomy, the three-layer architecture, the CSS↔JS boundary mechanics, and the IACVT footgun. For systems, the axis that is load-bearing: the single source of truth is an architectural decision, not a convention. The CSS↔JS boundary mechanics (the four options, the inline-style-beats-class-rules trap) are the encodable technique; deciding which source architecture fits the stack is the taste call that belongs to each gate. Load at the start; re-check at every gate.

This skill consumes the output of the other atelier lenses. Color, type, form, and motion each produce tokens as their delivered artifact. systems takes those tokens, places them in the three-layer architecture (raw → semantic → component), closes the CSS↔JS boundary, and makes the living library the single point of contact for everything downstream. Cross-reference surface:wellspring's law "the design system is itself state, one source of truth" — this skill is that law applied to the design artifact itself. Cross-reference surface:bulwark — it enforces the system at 1→N (the PR review pass that catches drift before it merges); its gate is only meaningful when systems has built the structure bulwark will protect.

Read the full file on GitHub · 125 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 125 lines · 223 tokens per session scan A ee4179beeb54

Subscribe to this mod's changes

systems is a skill published in the GitHub repository IamK77/Skill (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 223 tokens to every session and 4,379 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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