when-to-not-message-the-customer

when-to-not-message-the-customer is a skill for Claude Code, Codex from ianklassen/pm-skills. It costs 144 tokens per session (1,560 once invoked), scanned A, original, MIT.

A decision guide for deciding whether a customer-facing message should be sent at all. It applies to incident updates, release announcements, policy changes, and deprecation notices.

In plain words
What is it for?
Use it to assess the need, timing, audience, and likely effects of a proposed customer communication before writing or sending it.
Why use it?
It helps avoid unnecessary messages that can weaken the importance of future updates, create worry, or commit the team to facts that may change.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to assess the need, timing, audience, and likely effects of a proposed customer communication before writing or sending it.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ianklassen/pm-skills/when-to-not-message-the-customer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ianklassen/pm-skills --skill when-to-not-message-the-customer
Clone the repo
git clone --depth 1 https://github.com/ianklassen/pm-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for when-to-not-message-the-customer

README.md
[![agentmods](https://agentmods.dev/badge/skills/ianklassen/pm-skills/when-to-not-message-the-customer/github.svg)](https://agentmods.dev/skills/ianklassen/pm-skills/when-to-not-message-the-customer)
Your own site
<a href="https://agentmods.dev/skills/ianklassen/pm-skills/when-to-not-message-the-customer"><img src="https://agentmods.dev/badge/skills/ianklassen/pm-skills/when-to-not-message-the-customer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for when-to-not-message-the-customer

Your own site · 80×15
<a href="https://agentmods.dev/skills/ianklassen/pm-skills/when-to-not-message-the-customer"><img src="https://agentmods.dev/badge/skills/ianklassen/pm-skills/when-to-not-message-the-customer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 144 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,560 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00144 $0.01560
Opus 5 $0.00072 $0.00780
Sonnet 5 $0.00029 $0.00312
Haiku 4.5 $0.00014 $0.00156

Measured 12d ago against content hash 293d7ce05edb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

when-to-not-message-the-customer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

decision-skills/when-to-not-message-the-customer/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When to Not Message the Customer

The judgment this encodes

Most comms guidance is about tone and clarity. This skill is about the decision that comes before that: should this message exist at all, right now, to this audience?

The default reflex on a team is "communication is good, more is better, when in doubt send it." That reflex is wrong more often than it looks, because messaging has real costs that don't show up until later:

  • Erodes signal. Every message you send trains customers on how much attention future messages deserve. A team that messages on every minor blip teaches customers to ignore all of them, including the one that matters.
  • Manufactures anxiety. A status update sent because the team feels like it should say something can convert a non-event into a perceived crisis in the customer's mind, purely because "why would they be telling me this."
  • Locks you into a narrative before you have the facts. An early, well-intentioned update ("we're aware of X, working on it") can pin you to a story that changes three hours later, forcing an awkward correction that damages trust more than silence would have.
  • Solves the team's discomfort, not the customer's problem. A lot of "let's send an update" instinct is really the team wanting to feel like it's doing something. That's a legitimate feeling and a bad reason to message.

None of this means "default to silence." Silence has its own failure mode: customers who find out from someone else, who feel stonewalled, or who make a worse decision because they didn't have information you had. The skill is picking the right side of that line on purpose, not by reflex in either direction.

The decision framework

Work through these in order. Stop and message as soon as a "yes" forces your hand, and don't keep evaluating past the point of clarity.

1. Does the customer need to act differently because of this?

If yes (they need to change a workflow, expect downtime, migrate before a deadline, or a decision they're mid-way through is now based on stale information), message, regardless of how the other questions resolve. Actionability overrides everything else below.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 81 lines · 0 tokens per session scan A 293d7ce05edb

Subscribe to this mod's changes

when-to-not-message-the-customer is a skill published in the GitHub repository ianklassen/pm-skills (1 stars, last pushed 1mo ago), licensed MIT. It adds 144 tokens to every session and 1,560 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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