project-stage-detect

project-stage-detect is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 48 tokens per session (1,503 once invoked), scanned A, a copy of project-stage-detect, MIT.

A project analysis skill that examines existing files and artifacts to estimate the current stage of development and identify missing work.

In plain words
What is it for?
Use it when joining an existing codebase, preparing for a milestone, or asking where a project stands.
Why use it?
It gives teams a clearer view of what is complete, what is missing, and what should happen next.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Good fit Use it when joining an existing codebase, preparing for a milestone, or asking where a project stands.

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Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/project-stage-detect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill project-stage-detect
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-stage-detect

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/project-stage-detect/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/project-stage-detect)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/project-stage-detect"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/project-stage-detect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for project-stage-detect

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/project-stage-detect"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/project-stage-detect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,503 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01503
Opus 5 $0.00024 $0.00751
Sonnet 5 $0.00010 $0.00301
Haiku 4.5 $0.00005 $0.00150

Measured 6d ago against content hash dffa5112b8d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

project-stage-detect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to project-stage-detect — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/project-stage-detect/SKILL.md · 196 lines

How it starts

The opening of the file, as written. The whole thing — 196 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Stage Detection

This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need attention. It's especially useful when:

  • Starting with an existing project
  • Onboarding to a codebase
  • Checking what's missing before a milestone
  • Understanding "where are we?"

Workflow

1. Scan Key Directories

Analyze project structure and content:

Design Documentation (design/):

  • Count GDD files in design/gdd/*.md
  • Check for game-concept.md, game-pillars.md, systems-index.md
  • If systems-index.md exists, count total systems vs. designed systems
  • Analyze completeness (Overview, Detailed Design, Edge Cases, etc.)
  • Count narrative docs in design/narrative/
  • Count level designs in design/levels/

Source Code (src/):

  • Count source files (language-agnostic)
  • Identify major systems (directories with 5+ files)
  • Check for core/, gameplay/, ai/, networking/, ui/ directories
  • Estimate lines of code (rough scale)

Production Artifacts (production/):

  • Check for active sprint plans
  • Look for milestone definitions
  • Find roadmap documents

Prototypes (prototypes/):

  • Count prototype directories
  • Check for READMEs (documented vs undocumented)
  • Assess if prototypes are archived or active

Architecture Docs (docs/architecture/):

  • Count ADRs (Architecture Decision Records)
  • Check for overview/index documents

Tests (tests/):

  • Count test files
  • Estimate test coverage (rough heuristic)

2. Classify Project Stage

Based on scanned artifacts, determine stage. Check production/stage.txt first — if it exists, use its value (explicit override from /gate-check). Otherwise, auto-detect using these heuristics (check from most-advanced backward):

Stage Indicators
Concept No game concept doc, brainstorming phase
Systems Design Game concept exists, systems index missing or incomplete
Technical Setup Systems index exists, engine not configured
Pre-Production Engine configured, src/ has <10 source files
Production src/ has 10+ source files, active development
Polish Explicit only (set by /gate-check Production → Polish gate)
Release Explicit only (set by /gate-check Polish → Release gate)

Read the full file on GitHub · 196 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 196 lines · 48 tokens per session scan A dffa5112b8d3

Subscribe to this mod's changes

project-stage-detect is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 1,503 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to project-stage-detect, differing in 0 lines, and is treated as a copy.

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