retrospective

retrospective is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 32 tokens per session (1,835 once invoked), scanned A, a copy of retrospective, MIT.

A report that reviews completed sprint or milestone work, including progress, blockers, and recurring patterns.

In plain words
What is it for?
Use it to review what went well, what slowed the work down, and which actions to carry forward.
Why use it?
It turns scattered project information into lessons the team can use in the next iteration.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Good fit Use it to review what went well, what slowed the work down, and which actions to carry forward.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/retrospective
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill retrospective
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for retrospective

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/retrospective/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/retrospective)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/retrospective"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/retrospective/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for retrospective

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/retrospective"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/retrospective.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,835 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.01835
Opus 5 $0.00016 $0.00918
Sonnet 5 $0.00006 $0.00367
Haiku 4.5 $0.00003 $0.00184

Measured 5d ago against content hash 4d623fa4cd39, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

retrospective scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to retrospective — 47 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/retrospective/SKILL.md · 211 lines

How it starts

The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Parse Arguments

Determine whether this is a sprint retrospective (sprint-N) or a milestone retrospective (milestone-name).


Phase 1b: Check for Existing Retrospective

Before loading any data, glob for an existing retrospective file:

  • For sprint retrospectives: production/retrospectives/retro-[sprint-slug]-*.md (also check production/sprints/sprint-[N]-retrospective.md as an alternate location)
  • For milestone retrospectives: production/retrospectives/retro-[milestone-name]-*.md

If a matching file is found, present the user with:

An existing retrospective was found: [filename]

[A] Update existing retrospective — load it and add/revise sections
[B] Start fresh — generate a new retrospective, archiving the old one

Wait for user selection before continuing. If updating, read the existing file and carry its content forward into the generation phase, revising sections with new data.


Phase 2: Load Sprint or Milestone Data

Read the sprint or milestone plan from the appropriate location:

  • Sprint plans: production/sprints/
  • Milestone definitions: production/milestones/

If the file does not exist or is empty, output:

"No sprint data found for [sprint/milestone]. Run /sprint-status to generate sprint data first, or provide the sprint details manually."

Then use AskUserQuestion to present two options:

  • [A] Provide data manually — ask the user to paste or describe the sprint tasks, dates, and outcomes; use that as the source of truth for the retrospective.
  • [B] Stop — abort the skill. Verdict: BLOCKED — no sprint data available.

If the user chooses [A], collect the data and continue to Phase 3 using what they provide. If the user chooses [B], stop here.

Extract: planned tasks, estimated effort, owners, and goals.

Read the git log for the period covered by the sprint or milestone to understand what was actually committed and when.


Scan for completed and incomplete tasks by comparing the plan against actual deliverables. Check for:

Read the full file on GitHub · 211 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 211 lines · 32 tokens per session scan A 4d623fa4cd39

Subscribe to this mod's changes

retrospective is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 32 tokens to every session and 1,835 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to retrospective, differing in 47 lines, and is treated as a copy.

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