test-evidence-review

test-evidence-review is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 59 tokens per session (2,112 once invoked), scanned A, a copy of test-evidence-review, MIT.

A reviewer for automated tests and manual evidence documents. It checks whether tests make meaningful assertions, cover edge cases, follow naming conventions, and include the information needed to close a work item.

In plain words
What is it for?
Use it before QA sign-off or during milestone reviews to assess one story, a sprint, or all tests for a system.
Why use it?
A test file can exist and pass while still missing important behavior; this review looks at that quality gap.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it before QA sign-off or during milestone reviews to assess one story, a sprint, or all tests for a system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/test-evidence-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill test-evidence-review
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for test-evidence-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/test-evidence-review/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/test-evidence-review)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/test-evidence-review"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/test-evidence-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for test-evidence-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/test-evidence-review"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/test-evidence-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,112 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.02112
Opus 5 $0.00030 $0.01056
Sonnet 5 $0.00012 $0.00422
Haiku 4.5 $0.00006 $0.00211

Measured 7d ago against content hash 44aedabaf93c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

test-evidence-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to test-evidence-review — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/test-evidence-review/SKILL.md · 251 lines

How it starts

The opening of the file, as written. The whole thing — 251 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Test Evidence Review

/smoke-check verifies that test files exist and pass. This skill goes further — it reviews the quality of those tests and evidence documents. A test file that exists and passes may still leave critical behaviour uncovered. A manual evidence doc that exists may lack the sign-offs required for closure.

Output: Summary report (in conversation) + optional production/qa/evidence-review-[date].md

When to run:

  • Before QA hand-off sign-off (/team-qa Phase 5)
  • On any story where test quality is in question
  • As part of milestone review for Logic and Integration story quality audit

1. Parse Arguments

Modes:

  • /test-evidence-review [story-path] — review a single story's evidence
  • /test-evidence-review sprint — review all stories in the current sprint
  • /test-evidence-review [system-name] — review all stories in an epic/system
  • No argument — ask which scope: "Single story", "Current sprint", "A system"

2. Load Stories in Scope

Based on the argument:

Single story: Read the story file directly. Extract: Story Type, Test Evidence section, story slug, system name.

Sprint: Read the most recently modified file in production/sprints/. Extract the list of story file paths from the sprint plan. Read each story file.

System: Glob production/epics/[system-name]/story-*.md. Read each.

For each story, collect:

  • Type: field (Logic / Integration / Visual/Feel / UI / Config/Data)
  • ## Test Evidence section — the stated expected test file path or evidence doc
  • Story slug (from file name)
  • System name (from directory path)
  • Acceptance Criteria list (all checkbox items)

3. Locate Evidence Files

For each story, find the evidence:

Logic stories: Glob tests/unit/[system]/[story-slug]_test.*

  • If not found, also try: Grep in tests/unit/[system]/ for files containing the story slug

Integration stories: Glob tests/integration/[system]/[story-slug]_test.*

  • Also check production/session-logs/ for playtest records mentioning the story

Read the full file on GitHub · 251 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 251 lines · 59 tokens per session scan A 44aedabaf93c

Subscribe to this mod's changes

test-evidence-review is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (19 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 2,112 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to test-evidence-review, differing in 1 line, and is treated as a copy.

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