Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ihatesea69/kiro-kit/threejsnpx skills add ihatesea69/kiro-kit --skill threejsgit clone --depth 1 https://github.com/ihatesea69/kiro-kitWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ihatesea69/kiro-kit/threejs)<a href="https://agentmods.dev/skills/ihatesea69/kiro-kit/threejs"><img src="https://agentmods.dev/badge/skills/ihatesea69/kiro-kit/threejs.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00136 | $0.01019 |
| Opus 5 | $0.00068 | $0.00509 |
| Sonnet 5 | $0.00027 | $0.00204 |
| Haiku 4.5 | $0.00014 | $0.00102 |
Grade A, and why
threejs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js Development
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
When to Use This Skill
Use when working with:
- 3D scenes, models, animations, or visualizations
- WebGL/WebGPU rendering and graphics programming
- Interactive 3D experiences (games, configurators, data viz)
- Camera controls, lighting, materials, or shaders
- Loading 3D assets (GLTF, FBX, OBJ) or textures
- Post-processing effects (bloom, depth of field, SSAO)
- Physics simulations, VR/XR experiences, or spatial audio
- Performance optimization (instancing, LOD, frustum culling)
Progressive Learning Path
Level 1: Getting Started
Load references/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loop
Level 2: Common Tasks
- Asset Loading:
references/02-loaders.md- GLTF, FBX, OBJ, texture loaders - Textures:
references/03-textures.md- Types, mapping, wrapping, filtering - Cameras:
references/04-cameras.md- Perspective, orthographic, controls - Lights:
references/05-lights.md- Types, shadows, helpers - Animations:
references/06-animations.md- Clips, mixer, keyframes - Math:
references/07-math.md- Vectors, matrices, quaternions, curves
Level 3: Interactive & Effects
- Interaction:
references/08-interaction.md- Raycasting, picking, transforms - Post-Processing:
references/09-postprocessing.md- Passes, bloom, SSAO, SSR - Controls (Addons):
references/10-controls.md- Orbit, transform, first-person
Level 4: Advanced Rendering
- Materials Advanced:
references/11-materials-advanced.md- PBR, custom shaders - Performance:
references/12-performance.md- Instancing, LOD, batching, culling - Node Materials (TSL):
references/13-node-materials.md- Shader graphs, compute
Level 5: Specialized
- Physics:
references/14-physics-vr.md- Ammo, Rapier, Jolt, VR/XR - Advanced Loaders:
references/15-specialized-loaders.md- SVG, VRML, domain-specific - WebGPU:
references/16-webgpu.md- Modern backend, compute shaders
What ships with it
16 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/01-getting-started.md 3.7 KB
- references/02-loaders.md 4.0 KB
- references/03-textures.md 4.1 KB
- references/04-cameras.md 4.8 KB
- references/05-lights.md 4.3 KB
- references/06-animations.md 4.7 KB
- references/07-math.md 5.1 KB
- references/08-interaction.md 6.6 KB
- references/09-postprocessing.md 5.3 KB
- references/10-controls.md 5.8 KB
- references/11-materials-advanced.md 5.9 KB
- references/12-performance.md 6.5 KB
- references/13-node-materials.md 6.7 KB
- references/14-physics-vr.md 6.7 KB
- references/15-specialized-loaders.md 7.4 KB
- references/16-webgpu.md 7.0 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 98 lines · 136 tokens per session scan A 5ef339fdd140
threejs is a skill published in the GitHub repository ihatesea69/kiro-kit (18 stars, last pushed 16d ago), licensed MIT. It adds 136 tokens to every session and 1,019 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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