Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add imMamdouhaboammar/get-fable --skill 3d-objectgit clone --depth 1 https://github.com/imMamdouhaboammar/get-fableWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/immamdouhaboammar/get-fable/3d-object)<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/3d-object"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/3d-object/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/3d-object"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/3d-object.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.01211 |
| Opus 5 | $0.00010 | $0.00606 |
| Sonnet 5 | $0.00004 | $0.00242 |
| Haiku 4.5 | $0.00002 | $0.00121 |
Grade A, and why
3d-object scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
97% identical to 3d-object — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
3D object
Model a 3D object the user can inspect from every angle and download, built with three.js and presented in the three_d_stage starter.
START by calling copy_starter_component with kind: "three_d_stage.js" — it is the whole viewer: studio lighting, ground shadow, orbit controls, an auto-framed camera, and a toolbar that downloads the object as OBJ + MTL or GLB. Read the copied file's usage block and follow its page skeleton exactly. You only write the model-building module script.
Build the page as plain HTML — a .html file with ordinary tags — even when the project's other designs are .dc.html Design Components: DC restricts scripts to , which races the stage's mount and can't host this skeleton.
Load three.js ONLY through this exact pinned import map, in , before any module script. Do not change versions, URLs, or hashes, do not add other copies of three.js, and do not import addons beyond the three listed — the map is deliberately a closed set, so anything else fails to resolve rather than loading unverified:
Build the model programmatically, as a THREE.Group composed of named parts:
- Compose primitives (BoxGeometry, CylinderGeometry, SphereGeometry, TorusGeometry, LatheGeometry, ExtrudeGeometry with Shape) before reaching for raw BufferGeometry; real objects decompose into far more primitives than you'd guess.
- NAME every mesh and every material ("hull", "walnut", "brass") — the names become the o / usemtl entries in the exported OBJ and the node names in the GLB, which is what makes the download usable in Blender.
- Use MeshStandardMaterial with a small curated palette (3-5 materials, shared across parts); set roughness/metalness deliberately. Textures don't survive the OBJ export — prefer geometry and material color over texture detail.
- Model in real-world meters, y-up, centered on the origin, base resting at the lowest y. Offset deliberately coplanar faces by ~0.001 so nothing z-fights.
- Curved surfaces need enough segments to read as smooth at full screen (32+ radial segments on feature surfaces), but don't tessellate what no one will see.
The stage's toolbar gives the user OBJ + MTL (universal, geometry + per-material colors) and GLB (the modern interchange format — keeps the part hierarchy and PBR materials; imports cleanly into Blender, Maya, Cinema 4D, Unity, Unreal). Those two are the export formats on offer — when the user asks for something else (FBX, USDZ, STEP), say plainly that the stage exports OBJ + MTL and GLB.
Iterate with screenshots: the stage keeps its last frame readable, so the ordinary screenshot tools capture the live canvas — no extra steps. After editing a module file, reload with show_html before screenshotting (the iframe caches already-loaded modules). Look at the object from the default framing and refine silhouette, proportion, and material separation — the silhouette carries the object.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 79 lines · 21 tokens per session scan A 6278a3a6bdd4
3d-object is a skill published in the GitHub repository imMamdouhaboammar/get-fable (4 stars, last pushed today), licensed MIT. It adds 21 tokens to every session and 1,211 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to 3d-object, differing in 3 lines, and is treated as a copy.
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