3d-object

3d-object is a skill for Claude Code from imMamdouhaboammar/get-fable. It costs 21 tokens per session (1,211 once invoked), scanned A, a copy of 3d-object, MIT.

A Three.js workflow for creating inspectable 3D objects and interactive scenes. Three.js is a JavaScript library for displaying 3D graphics in a browser, and the supplied viewer supports orbiting, lighting, framing, and object downloads.

In plain words
What is it for?
Use it to model named 3D parts from primitives, present them in an interactive browser viewer, and download them as OBJ, MTL, or GLB files.
Why use it?
It provides the surrounding viewer and controls so the work can focus on building the 3D model. It also keeps the 3D library and viewer setup fixed for consistent results.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the get-fable plugin — 78 skills, 1 agent, 5 hooks shipped together

Good fit Use it to model named 3D parts from primitives, present them in an interactive browser viewer, and download them as OBJ, MTL, or GLB files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/immamdouhaboammar/get-fable/3d-object
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add imMamdouhaboammar/get-fable --skill 3d-object
Clone the repo
git clone --depth 1 https://github.com/imMamdouhaboammar/get-fable

Made for: Claude Code.

Or install get-fable, the plugin that ships this one along with the rest of its 78 skills, 1 agent, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-object

README.md
[![agentmods](https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/3d-object/github.svg)](https://agentmods.dev/skills/immamdouhaboammar/get-fable/3d-object)
Your own site
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/3d-object"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/3d-object/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-object

Your own site · 80×15
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/3d-object"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/3d-object.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,211 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.01211
Opus 5 $0.00010 $0.00606
Sonnet 5 $0.00004 $0.00242
Haiku 4.5 $0.00002 $0.00121

Measured 10d ago against content hash 6278a3a6bdd4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

3d-object scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to 3d-object — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/skills/claude-design/3d-object/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D object

Model a 3D object the user can inspect from every angle and download, built with three.js and presented in the three_d_stage starter.

START by calling copy_starter_component with kind: "three_d_stage.js" — it is the whole viewer: studio lighting, ground shadow, orbit controls, an auto-framed camera, and a toolbar that downloads the object as OBJ + MTL or GLB. Read the copied file's usage block and follow its page skeleton exactly. You only write the model-building module script.

Build the page as plain HTML — a .html file with ordinary tags — even when the project's other designs are .dc.html Design Components: DC restricts scripts to , which races the stage's mount and can't host this skeleton.

Load three.js ONLY through this exact pinned import map, in , before any module script. Do not change versions, URLs, or hashes, do not add other copies of three.js, and do not import addons beyond the three listed — the map is deliberately a closed set, so anything else fails to resolve rather than loading unverified:

Build the model programmatically, as a THREE.Group composed of named parts:

  • Compose primitives (BoxGeometry, CylinderGeometry, SphereGeometry, TorusGeometry, LatheGeometry, ExtrudeGeometry with Shape) before reaching for raw BufferGeometry; real objects decompose into far more primitives than you'd guess.
  • NAME every mesh and every material ("hull", "walnut", "brass") — the names become the o / usemtl entries in the exported OBJ and the node names in the GLB, which is what makes the download usable in Blender.
  • Use MeshStandardMaterial with a small curated palette (3-5 materials, shared across parts); set roughness/metalness deliberately. Textures don't survive the OBJ export — prefer geometry and material color over texture detail.
  • Model in real-world meters, y-up, centered on the origin, base resting at the lowest y. Offset deliberately coplanar faces by ~0.001 so nothing z-fights.
  • Curved surfaces need enough segments to read as smooth at full screen (32+ radial segments on feature surfaces), but don't tessellate what no one will see.

The stage's toolbar gives the user OBJ + MTL (universal, geometry + per-material colors) and GLB (the modern interchange format — keeps the part hierarchy and PBR materials; imports cleanly into Blender, Maya, Cinema 4D, Unity, Unreal). Those two are the export formats on offer — when the user asks for something else (FBX, USDZ, STEP), say plainly that the stage exports OBJ + MTL and GLB.

Iterate with screenshots: the stage keeps its last frame readable, so the ordinary screenshot tools capture the live canvas — no extra steps. After editing a module file, reload with show_html before screenshotting (the iframe caches already-loaded modules). Look at the object from the default framing and refine silhouette, proportion, and material separation — the silhouette carries the object.

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 79 lines · 21 tokens per session scan A 6278a3a6bdd4

Subscribe to this mod's changes

3d-object is a skill published in the GitHub repository imMamdouhaboammar/get-fable (4 stars, last pushed today), licensed MIT. It adds 21 tokens to every session and 1,211 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to 3d-object, differing in 3 lines, and is treated as a copy.

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