Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Impertio-Studio/QGIS-Claude-Skill-Package --skill qgis-agents-map-generatorgit clone --depth 1 https://github.com/Impertio-Studio/QGIS-Claude-Skill-PackageWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/impertio-studio/qgis-claude-skill-package/qgis-agents-map-generator)<a href="https://agentmods.dev/skills/impertio-studio/qgis-claude-skill-package/qgis-agents-map-generator"><img src="https://agentmods.dev/badge/skills/impertio-studio/qgis-claude-skill-package/qgis-agents-map-generator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/impertio-studio/qgis-claude-skill-package/qgis-agents-map-generator"><img src="https://agentmods.dev/badge/skills/impertio-studio/qgis-claude-skill-package/qgis-agents-map-generator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00104 | $0.04021 |
| Opus 5 | $0.00052 | $0.02011 |
| Sonnet 5 | $0.00021 | $0.00804 |
| Haiku 4.5 | $0.00010 | $0.00402 |
Grade A, and why
qgis-agents-map-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 457 lines — stays where its author put it; the contents beside it link to each section on GitHub.
qgis-agents-map-generator
Quick Reference
Map Generation Pipeline
| Step | Action | Key Classes |
|---|---|---|
| 1. Data Loading | Load vector/raster layers, validate | QgsVectorLayer, QgsRasterLayer |
| 2. CRS Setup | Set project CRS, reproject if needed | QgsCoordinateReferenceSystem, QgsProject |
| 3. Symbology | Apply renderer matching data type | QgsCategorizedSymbolRenderer, QgsGraduatedSymbolRenderer |
| 4. Labeling | Configure label placement and format | QgsPalLayerSettings, QgsTextFormat |
| 5. Layout | Create print layout with map items | QgsPrintLayout, QgsLayoutItemMap |
| 6. Cartographic Elements | Add legend, scale bar, north arrow, title | QgsLayoutItemLegend, QgsLayoutItemScaleBar |
| 7. Export | Export to PDF/PNG/SVG | QgsLayoutExporter |
Export Format Decision
| Format | When to Use |
|---|---|
| Print-ready output, multi-page documents, atlas exports | |
| PNG | Web display, raster-only output, fixed resolution |
| SVG | Editable vector output, post-processing in Illustrator/Inkscape |
Critical Warnings
NEVER export a layout without first setting the map extent — this produces blank or mispositioned maps. ALWAYS call map_item.zoomToExtent() or map_item.setExtent() before export.
ALWAYS call layout.initializeDefaults() after creating a new QgsPrintLayout — without this, the layout has no pages and export fails silently.
NEVER export without checking the result code from QgsLayoutExporter — result 0 means success; any other value indicates a specific failure (memory, file, print, SVG layer, or iterator error).
ALWAYS call layer.triggerRepaint() after changing symbology or labeling — without this, the map canvas and layout exports render stale styles.
NEVER use QgsRandomColorRamp for thematic maps — random colors destroy visual hierarchy and make maps unreadable. ALWAYS select a color ramp matching the data type (sequential, diverging, or qualitative).
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 457 lines · 104 tokens per session scan A 3158d0fed510
qgis-agents-map-generator is a skill published in the GitHub repository Impertio-Studio/QGIS-Claude-Skill-Package (33 stars, last pushed 2mo ago), licensed MIT. It adds 104 tokens to every session and 4,021 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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