Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Impertio-Studio/QGIS-Claude-Skill-Package --skill qgis-impl-3d-visualizationgit clone --depth 1 https://github.com/Impertio-Studio/QGIS-Claude-Skill-PackageWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/impertio-studio/qgis-claude-skill-package/qgis-impl-3d-visualization)<a href="https://agentmods.dev/skills/impertio-studio/qgis-claude-skill-package/qgis-impl-3d-visualization"><img src="https://agentmods.dev/badge/skills/impertio-studio/qgis-claude-skill-package/qgis-impl-3d-visualization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/impertio-studio/qgis-claude-skill-package/qgis-impl-3d-visualization"><img src="https://agentmods.dev/badge/skills/impertio-studio/qgis-claude-skill-package/qgis-impl-3d-visualization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00132 | $0.03626 |
| Opus 5 | $0.00066 | $0.01813 |
| Sonnet 5 | $0.00026 | $0.00725 |
| Haiku 4.5 | $0.00013 | $0.00363 |
Grade A, and why
qgis-impl-3d-visualization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 441 lines — stays where its author put it; the contents beside it link to each section on GitHub.
qgis-impl-3d-visualization
Quick Reference
Import Pattern
3D classes live in qgis._3d (underscore prefix because Python modules cannot start with a digit). Base classes live in qgis.core.
# 3D-specific classes: ALWAYS import from qgis._3d
from qgis._3d import (
Qgs3DMapSettings,
QgsVectorLayer3DRenderer,
QgsPolygon3DSymbol,
QgsLine3DSymbol,
QgsPoint3DSymbol,
QgsPhongMaterialSettings,
QgsGoochMaterialSettings,
QgsMetalRoughMaterialSettings,
QgsPointLightSettings,
QgsDirectionalLightSettings,
QgsCameraPose,
QgsPointCloudLayer3DRenderer,
QgsLayoutItem3DMap,
QgsFlatTerrainSettings,
QgsDemTerrainSettings,
)
# Base classes: ALWAYS import from qgis.core
from qgis.core import QgsAbstract3DSymbol, QgsAbstract3DRenderer
Symbol Construction Pattern
| Symbol Class | Construction | Notes |
|---|---|---|
QgsPolygon3DSymbol |
QgsPolygon3DSymbol.create() |
Factory method returns QgsAbstract3DSymbol |
QgsLine3DSymbol |
QgsLine3DSymbol.create() |
Factory method returns QgsAbstract3DSymbol |
QgsPoint3DSymbol |
QgsPoint3DSymbol() |
Regular constructor |
Material Types
| Material | Use Case | Since |
|---|---|---|
QgsPhongMaterialSettings |
Standard Phong shading (default choice) | 3.0+ |
QgsGoochMaterialSettings |
Non-photorealistic warm/cool rendering | 3.16+ |
QgsMetalRoughMaterialSettings |
PBR metallic-roughness | 3.36+ |
Terrain Providers
| Provider | Class | Use Case |
|---|---|---|
| Flat | QgsFlatTerrainSettings |
Flat plane at a fixed elevation |
| DEM | QgsDemTerrainSettings |
Raster elevation model terrain |
| Mesh | QgsMeshTerrainSettings |
Mesh layer as terrain |
Critical Warnings
NEVER use setMaterial() on 3D symbols — it is DEPRECATED and removed. ALWAYS use setMaterialSettings() instead. Old code examples referencing setMaterial() will fail.
NEVER import 3D classes from qgis.core — they live in qgis._3d. The ONLY exceptions are QgsAbstract3DSymbol and QgsAbstract3DRenderer, which live in qgis.core.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 441 lines · 132 tokens per session scan A 367cce69bec4
qgis-impl-3d-visualization is a skill published in the GitHub repository Impertio-Studio/QGIS-Claude-Skill-Package (33 stars, last pushed 2mo ago), licensed MIT. It adds 132 tokens to every session and 3,626 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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