threejs-core-scene-graph

threejs-core-scene-graph is a skill for Claude Code, Codex from Impertio-Studio/Three.js-Claude-Skill-Package. It costs 121 tokens per session (3,104 once invoked), scanned A, original, MIT.

A reference for organizing objects in a Three.js scene, where a scene graph is a parent-child tree of 3D objects. It covers scenes, groups, meshes, cameras, lights, visibility, traversal, and cleanup.

In plain words
What is it for?
Use it when creating scenes, grouping or reparenting objects, managing visibility and layers, updating transforms, traversing objects, or disposing of graphics resources.
Why use it?
Incorrect parenting or forgotten cleanup can move objects unexpectedly, prevent updates, or leave unused graphics data in memory. The guide explains how these objects and relationships work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it when creating scenes, grouping or reparenting objects, managing visibility and layers, updating transforms, traversing objects, or disposing of graphics resources.

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Install with agentmods
npx agentmods add skills/impertio-studio/three.js-claude-skill-package/threejs-core-scene-graph
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-core-scene-graph
Clone the repo
git clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-Package

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-core-scene-graph

README.md
[![agentmods](https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-core-scene-graph/github.svg)](https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-core-scene-graph)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-core-scene-graph"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-core-scene-graph.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,104 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.03104
Opus 5 $0.00060 $0.01552
Sonnet 5 $0.00024 $0.00621
Haiku 4.5 $0.00012 $0.00310

Measured 9d ago against content hash 824a4d34fbdd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-core-scene-graph scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/source/threejs-core/threejs-core-scene-graph/SKILL.md · 348 lines

How it starts

The opening of the file, as written. The whole thing — 348 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-core-scene-graph

Quick Reference

Scene Graph Hierarchy

Class Extends Purpose
Object3D EventDispatcher Base class for ALL 3D objects. Provides transform, hierarchy, traversal
Scene Object3D Root container. Adds background, environment, fog, overrideMaterial
Group Object3D Semantic container with no extra functionality. Use for logical grouping
Mesh Object3D Geometry + Material. The primary visible object in a scene
Camera Object3D View projection. ALWAYS add to scene for matrix updates
Light Object3D Illumination. ALWAYS add to scene for rendering

Object3D Core Properties

Property Type Default Description
position Vector3 (0,0,0) Local position relative to parent
rotation Euler (0,0,0,'XYZ') Local rotation. Linked to quaternion -- modifying one ALWAYS updates the other
quaternion Quaternion (0,0,0,1) Local rotation as quaternion. Linked to rotation
scale Vector3 (1,1,1) Local scale. Non-uniform scale causes normal distortion
visible boolean true When false, object and ALL descendants are skipped during rendering
layers Layers layer 0 32-bit bitmask for selective rendering and raycasting
castShadow boolean false Whether object casts shadows
receiveShadow boolean false Whether object receives shadows
frustumCulled boolean true Set false for skyboxes or objects that MUST always render
renderOrder number 0 Higher values render later. Use for transparency sorting
name string "" Human-readable label. Use getObjectByName() for lookup
userData object {} Custom application data dictionary

Identity Properties

Property Type Description
uuid string Read-only RFC 4122 v4 identifier. Auto-generated
id number Auto-incrementing integer. Unique per runtime session
name string User-assigned. NEVER relied upon as unique identifier
type string Read-only class name (e.g., "Mesh", "Group")

Read the full file on GitHub · 348 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 348 lines · 121 tokens per session scan A 824a4d34fbdd

Subscribe to this mod's changes

threejs-core-scene-graph is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (13 stars, last pushed 2mo ago), licensed MIT. It adds 121 tokens to every session and 3,104 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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