threejs-impl-lighting

threejs-impl-lighting is a skill for Claude Code, Codex from Impertio-Studio/Three.js-Claude-Skill-Package. It costs 127 tokens per session (2,920 once invoked), scanned A, original, MIT.

A guide to adding and configuring lights in Three.js, a JavaScript library for displaying 3D graphics in a web browser. It covers common light types, shadows, and environment maps used for realistic materials.

In plain words
What is it for?
Use it when setting up ambient, directional, point, spot, area, or environment lighting in a Three.js scene, including physically based rendering.
Why use it?
It helps avoid flat-looking scenes, incorrect brightness, broken light direction, and unnecessary rendering cost from poorly configured lights.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it when setting up ambient, directional, point, spot, area, or environment lighting in a Three.js scene, including physically based rendering.

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Install with agentmods
npx agentmods add skills/impertio-studio/three.js-claude-skill-package/threejs-impl-lighting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-impl-lighting
Clone the repo
git clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-Package

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-impl-lighting

README.md
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Your own site
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-lighting"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-lighting.svg" alt="Measured on agentmods" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,920 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.02920
Opus 5 $0.00063 $0.01460
Sonnet 5 $0.00025 $0.00584
Haiku 4.5 $0.00013 $0.00292

Measured 8d ago against content hash e3e2d3b70e2f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

threejs-impl-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/source/threejs-impl/threejs-impl-lighting/SKILL.md · 309 lines

How it starts

The opening of the file, as written. The whole thing — 309 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-impl-lighting

Quick Reference

Light Types at a Glance

Light Shadows Direction Cost Intensity Unit (r160+)
AmbientLight NO None (uniform) Negligible Unitless multiplier
HemisphereLight NO Vertical gradient Negligible Unitless multiplier
DirectionalLight YES Parallel rays Moderate Lux
PointLight YES (6-pass!) Omnidirectional High Candela
SpotLight YES Cone High Candela
RectAreaLight NO Planar emission Very high Nits (cd/m2)
LightProbe NO Spherical harmonics Low Unitless multiplier

Critical Warnings

NEVER use AmbientLight as the sole light source -- it produces flat, dimensionless rendering. ALWAYS combine it with at least one directional or point light.

NEVER forget to add light.target to the scene when repositioning a DirectionalLight or SpotLight target -- the direction vector will NOT update without it.

NEVER use RectAreaLight without calling RectAreaLightUniformsLib.init() first (WebGLRenderer) or RectAreaLightTexturesLib (WebGPURenderer) -- the light will render incorrectly or not at all.

NEVER use more than 1-2 shadow-casting PointLight instances -- each requires 6 shadow map render passes. Use SpotLight with shadows as a cheaper alternative.

ALWAYS call pmremGenerator.dispose() after generating environment maps -- PMREMGenerator allocates significant GPU memory.

ALWAYS set renderer.toneMapping when using physically correct intensity values -- without tone mapping, high lux/candela values produce blown-out white scenes.


Light Class Hierarchy

All lights inherit from Light, which extends Object3D:

Object3D
  └── Light (abstract: .color, .intensity, .dispose())
        ├── AmbientLight        — uniform fill
        ├── HemisphereLight     — sky/ground gradient
        ├── DirectionalLight    — parallel rays (sun)
        ├── PointLight          — omnidirectional (bulb)
        ├── SpotLight           — cone (flashlight)
        ├── RectAreaLight       — planar (window/panel)
        └── LightProbe          — spherical harmonics (IBL)

Read the full file on GitHub · 309 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 309 lines · 127 tokens per session scan A e3e2d3b70e2f

Subscribe to this mod's changes

threejs-impl-lighting is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (12 stars, last pushed 2mo ago), licensed MIT. It adds 127 tokens to every session and 2,920 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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