threejs-impl-post-processing

threejs-impl-post-processing is a skill for Claude Code, Codex from Impertio-Studio/Three.js-Claude-Skill-Package. It costs 123 tokens per session (2,881 once invoked), scanned A, original, MIT.

A guide for adding screen effects to Three.js after a scene has been rendered, including bloom, depth of field, ambient shading, and anti-aliasing.

In plain words
What is it for?
Use it when configuring EffectComposer, pmndrs/postprocessing, shader effects, or WebGPU post-processing.
Why use it?
It helps prevent incompatible post-processing setups, incorrect effect order, and missing required rendering passes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/impertio-studio/three.js-claude-skill-package/threejs-impl-post-processing
Any agent
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-impl-post-processing
Clone the repo
git clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-Package

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-impl-post-processing

README.md
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Your own site
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-post-processing"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-impl-post-processing.svg" alt="Measured on agentmods" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,881 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00123 $0.02881
Opus 5 $0.00062 $0.01440
Sonnet 5 $0.00025 $0.00576
Haiku 4.5 $0.00012 $0.00288

Measured 3d ago against content hash af7c998915f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

threejs-impl-post-processing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/source/threejs-impl/threejs-impl-post-processing/SKILL.md · 325 lines

How it starts

The opening of the file, as written. The whole thing — 325 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-impl-post-processing

Quick Reference

Architecture Overview

Three.js offers TWO incompatible post-processing systems. NEVER mix them.

System Package Approach Best For
Built-in EffectComposer three/addons/postprocessing/ One shader pass per effect Simple setups, custom ShaderPass
pmndrs/postprocessing postprocessing (npm) Merges effects into single pass Performance-critical, R3F apps
WebGPU PostProcessing three/addons/tsl/display/ Node-based TSL graphs WebGPU renderer only

Standard Pipeline (Built-in EffectComposer)

import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';

const composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) ); // ALWAYS first
// ... effect passes here ...
composer.addPass( new OutputPass() );                 // ALWAYS last

function animate() {
  composer.render(); // replaces renderer.render( scene, camera )
}

Pass Ordering Rules

  1. RenderPass MUST be the FIRST pass -- it renders the scene to the internal buffer
  2. Effect passes go in the MIDDLE in any order (bloom, SSAO, outline, etc.)
  3. Anti-aliasing passes (SMAA, FXAA) go AFTER effect passes
  4. OutputPass MUST be the LAST pass -- it applies tone mapping and color space conversion
  5. NEVER omit OutputPass -- without it, colors appear washed out or incorrect

Critical Warnings

NEVER mix three/addons/postprocessing/EffectComposer with pmndrs/postprocessing EffectComposer. They use incompatible buffer formats and will produce rendering artifacts or crashes.

NEVER forget to call composer.setSize() on window resize. Failing to resize the composer causes blurry or misaligned effects.

NEVER call renderer.render( scene, camera ) when using EffectComposer. ALWAYS call composer.render() instead -- calling both renders the scene twice.

Read the full file on GitHub · 325 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 325 lines · 123 tokens per session scan A af7c998915f6

Subscribe to this mod's changes

threejs-impl-post-processing is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (11 stars, last pushed 1mo ago), licensed MIT. It adds 123 tokens to every session and 2,881 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.