Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-syntax-controlsgit clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-PackageWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-controls)<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-controls"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-controls.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00114 | $0.03346 |
| Opus 5 | $0.00057 | $0.01673 |
| Sonnet 5 | $0.00023 | $0.00669 |
| Haiku 4.5 | $0.00011 | $0.00335 |
Grade A, and why
threejs-syntax-controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 336 lines — stays where its author put it; the contents beside it link to each section on GitHub.
threejs-syntax-controls
Quick Reference
Control Selection Decision Tree
| Use Case | Control | Why |
|---|---|---|
| Inspect a 3D model from all angles | OrbitControls | Orbit/pan/zoom around a target point |
| Top-down map or 2D-style navigation | MapControls | Left-drag pans, right-drag rotates |
| Free-flight editor or space scene | FlyControls | Six degrees of freedom, WASD + mouse |
| First-person game with pointer lock | PointerLockControls | Hides cursor, captures mouse movement |
| First-person without pointer lock | FirstPersonControls | Mouse-look without browser lock API |
| Move/rotate/scale objects via gizmo | TransformControls | Interactive translate/rotate/scale handles |
| Drag objects along a plane | DragControls | Click-and-drag object repositioning |
| Unconstrained rotation (no gimbal lock) | ArcballControls | Full spherical rotation with animation |
| Unconstrained rotation (simpler) | TrackballControls | Like OrbitControls but no pole constraint |
Import Paths (Three.js r160+)
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { MapControls } from 'three/addons/controls/MapControls.js';
import { FlyControls } from 'three/addons/controls/FlyControls.js';
import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
import { TransformControls } from 'three/addons/controls/TransformControls.js';
import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
import { ArcballControls } from 'three/addons/controls/ArcballControls.js';
import { DragControls } from 'three/addons/controls/DragControls.js';
ALWAYS use 'three/addons/controls/...' for r160+. The legacy path 'three/examples/jsm/controls/...' still works but is deprecated.
Critical Warnings
ALWAYS call controls.update() in the animation loop when enableDamping or autoRotate is true. Failing to do so causes the camera to freeze after user interaction ends.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 336 lines · 114 tokens per session scan A 3e73759aa0e5
threejs-syntax-controls is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (11 stars, last pushed 2mo ago), licensed MIT. It adds 114 tokens to every session and 3,346 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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