threejs-syntax-geometries

threejs-syntax-geometries is a skill for Claude Code, Codex from Impertio-Studio/Three.js-Claude-Skill-Package. It costs 123 tokens per session (3,617 once invoked), scanned A, original, MIT.

A Three.js guide for creating and managing 3D shapes, custom geometry, and instanced meshes, which draw many copies of an object efficiently.

In plain words
What is it for?
Use it to build built-in or custom shapes, edit vertex data, create indexed geometry, use morph targets, or render repeated objects with InstancedMesh.
Why use it?
It helps prevent rendering errors, stale geometry data, and memory leaks caused by failing to update or release graphics resources.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to build built-in or custom shapes, edit vertex data, create indexed geometry, use morph targets, or render repeated objects with InstancedMesh.

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Install with agentmods
npx agentmods add skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-geometries
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-syntax-geometries
Clone the repo
git clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-Package

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-syntax-geometries

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-geometries"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-geometries.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,617 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.03617
Opus 5 $0.00062 $0.01809
Sonnet 5 $0.00025 $0.00723
Haiku 4.5 $0.00012 $0.00362

Measured 9d ago against content hash a9cd311bbd5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

threejs-syntax-geometries scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/source/threejs-syntax/threejs-syntax-geometries/SKILL.md · 327 lines

How it starts

The opening of the file, as written. The whole thing — 327 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-syntax-geometries

Quick Reference

BufferGeometry: Core Properties

Property Type Default Description
attributes Object {} Hash map of named BufferAttribute instances
index BufferAttribute | null null Index buffer for indexed rendering
morphAttributes Object {} Morph target attribute arrays
morphTargetsRelative Boolean false If true, morph data = relative offsets
groups Array [] { start, count, materialIndex } for multi-material
drawRange Object { start: 0, count: Infinity } Portion of geometry to render
boundingBox Box3 | null null Cached — null until computeBoundingBox()
boundingSphere Sphere | null null Cached — null until computeBoundingSphere()

BufferGeometry: Key Methods

Method Returns Description
setAttribute(name, attr) this Add or replace a named attribute
getAttribute(name) BufferAttribute Retrieve attribute by name
deleteAttribute(name) this Remove a named attribute
hasAttribute(name) boolean Check if attribute exists
setIndex(attr) Set the index buffer
addGroup(start, count, materialIndex?) Define a render group for multi-material
clearGroups() Remove all groups
setDrawRange(start, count) Limit rendered range
computeVertexNormals() Compute smooth normals from face topology
computeTangents() Compute tangent vectors (requires position, normal, uv, index)
computeBoundingBox() Compute and cache AABB
computeBoundingSphere() Compute and cache bounding sphere
toNonIndexed() new geometry Create non-indexed copy with duplicated vertices
translate(x, y, z) this Translate vertex positions in-place
rotateX/Y/Z(radians) this Rotate vertex positions in-place
scale(x, y, z) this Scale vertex positions in-place
center() this Center geometry at the origin
dispose() Free GPU resources

Read the full file on GitHub · 327 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 327 lines · 123 tokens per session scan A a9cd311bbd5a

Subscribe to this mod's changes

threejs-syntax-geometries is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (13 stars, last pushed 2mo ago), licensed MIT. It adds 123 tokens to every session and 3,617 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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