threejs-syntax-loaders

threejs-syntax-loaders is a skill for Claude Code, Codex from Impertio-Studio/Three.js-Claude-Skill-Package. It costs 149 tokens per session (3,016 once invoked), scanned A, original, MIT.

A guide for loading 3D models, textures, and HDR environment maps in Three.js. HDR environment maps are high-range images used to provide realistic scene lighting or reflections.

In plain words
What is it for?
Use it to load GLTF, FBX, or OBJ models, textures, compressed assets, and HDR environments.
Why use it?
It helps prevent incorrect loader setup, missing compressed-model support, broken WebAssembly paths, and unhandled loading errors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to load GLTF, FBX, or OBJ models, textures, compressed assets, and HDR environments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-syntax-loaders
Clone the repo
git clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-Package

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-syntax-loaders

README.md
[![agentmods](https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders/github.svg)](https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders)
Your own site
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-syntax-loaders

Your own site · 80×15
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-syntax-loaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 149 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,016 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00149 $0.03016
Opus 5 $0.00075 $0.01508
Sonnet 5 $0.00030 $0.00603
Haiku 4.5 $0.00015 $0.00302

Measured 9d ago against content hash ef1e404eb8f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

threejs-syntax-loaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/source/threejs-syntax/threejs-syntax-loaders/SKILL.md · 355 lines

How it starts

The opening of the file, as written. The whole thing — 355 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-syntax-loaders

Quick Reference

Loader Architecture

All Three.js loaders extend the Loader base class and share two loading patterns:

// Callback style
loader.load(url, onLoad, onProgress, onError);

// Promise style (preferred)
const result = await loader.loadAsync(url, onProgress);

Import Paths

Loader Import
TextureLoader import { TextureLoader } from 'three';
CubeTextureLoader import { CubeTextureLoader } from 'three';
GLTFLoader import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
DRACOLoader import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
KTX2Loader import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
FBXLoader import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
OBJLoader import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
MTLLoader import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
RGBELoader import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
MeshoptDecoder import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';

Format Recommendation

ALWAYS prefer glTF/GLB over other 3D formats. glTF is the recommended format for Three.js. It supports PBR materials, animations, cameras, lights, and scene hierarchy in a single file. Use .glb (binary glTF) for single-file distribution.

Critical Warnings

NEVER call loader.load() inside requestAnimationFrame or any render loop. Load assets once at initialization and cache the result.

NEVER forget to set the DRACOLoader decoder path before loading Draco-compressed models. The path MUST point to a directory containing draco_decoder.wasm.

NEVER skip error handling on loadAsync calls. ALWAYS wrap in try/catch. Failed loads without error handlers crash silently.

NEVER forget to dispose loaded models when removing them. GLTF models contain meshes, materials, and textures that ALL require disposal.

Read the full file on GitHub · 355 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 355 lines · 149 tokens per session scan A ef1e404eb8f5

Subscribe to this mod's changes

threejs-syntax-loaders is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (12 stars, last pushed 2mo ago), licensed MIT. It adds 149 tokens to every session and 3,016 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories